Quote Originally Posted by Didz
Thanks Duck,

o don't overbuild farms (or build at all if necessary)

I'm guilty of this as I wanted to maximise revenue and farms bring in more income.

o use temples that give you law in your outlying districts (to reduce corruption).

I've been building mostly Temples of Juno. Do temples to foriegn religions still work after you capture a city?

Demolishing them certainly has a negative effect.

o build health buildings early (to prevent plague).

I must admit I have found the plaque to be a useful ally in my current campaign. I've actually been considering spreading it around just to cull the larger cities.

o Try to get your pop. growth to 0% right around the 24-25K mark in

Easier said than done, I suspect.

Looks like I'm trapped in the cycle of engineered rebellions and viscious state retribution then. I'd better set up my extermination armies and start killing civilians.

Still not sure what the point is in having a city that is producing a -3228 income. If it weren't for the Senate I'd just let the rebels have it.
First, you're welcome!

Second, don't worry so much about the negative production value, your total expense load is distributed unevenly over all your cities based on popvalue... just worry that you are getting more money than you are spending.. if you want to know the production breakdowns, go to the city details page.

As to foreign temples, yes you get the benefit.. but you can't upgrade them. And normally in outlying districts you won't cap a city that has a law based temple, which will really cause your econ loss due to corruption to skyrocket. And once that city grows, you will definitely need an upgraded temple.. and you can only upgrade your own temples.

When I first take a city I immediately blow away the temple and build my own. I upgrade it to max level before doing anything else. Normally after that its:

roads
public health
market oriented
docks oriented (i.e., health and trade).

To manage happiness in the first few turns after taking over a city, I use my army (or its follow on reinforcement stack) as a garrison until happiness has stabilized. Lately I've taken to pre-building stacks of town watch to use as a 'quick garrison' so that my army can keep moving. That works except when you have an extreme happiness problem. In that case you will probably want any beneficial affects of your general in that city until things calm down (assuming he has a reasonable influence score.. the little green wreaths that appear near the top of his detail descriptoin window).

Hope this helps.. and thanks for the info on demolishing farms.. I tried it last night myself and found out ya can't :(. Normally now the only place I want to demo farms is in captured cities.. I just don't build many myself.