hey guys.
Is it possible to create a trait that will only get given to the AI, and never to the player? i need this for my new mod...
hey guys.
Is it possible to create a trait that will only get given to the AI, and never to the player? i need this for my new mod...
"I'm right and everyone else is wrong or has taken too much LSD."
thanks mate!
"I'm right and everyone else is wrong or has taken too much LSD."
Has anyone succesfully used the "I_SettlementOwner settlementname = factionname" condition with BI ? The game will not check it for me, whatever I do. I doubt this is a name or tag issue, since I tried both with the settlement {tag} and with the settlement name. None of them worked.
I'm seriously thinking this condition doesn't work anymore with BI cause since it allows the player to edit his settlements' name while the game is running.
Edit : I tried to turn EDIT_SETTLEMENT_NAMES:TRUE to FALSE in preferences.txt. I wasn't able to edit settlement names during a campaign, but the condition didn't work.
Oddly, the SettlementName condition works perfectly.
Is there a limit to the number of conditions on a trigger ?
Can "or" be used in these conditions, as well as "not" ?
If there is one for scripts, it's well over 100. I doubt it's any different for trait triggers.Originally Posted by Nicodemus
No.Originally Posted by Nicodemus
The truth is the most valuable thing we have. Let us economize it. - Mark Twain
Something I found but didn't see listed anywhere is that the only unique things you need to have in the export_descr_character_traits.txt are the trait name and the trigger names, the levels of the traits can share names with other levels.
So you could have the following:
So this can be used to simplify the export_VnV.txt file since you can eliminate any duplicate entries.Code:Trait traitA Characters all level C Description C_desc EffectsDescription C_desc Threshold 1 Effects . . . . Trait traitB Characters all level C Description C_desc EffectsDescription C_desc Threshold 1 Effects . . . .
I always wondered if that would work but never bothered to test it. Nice find.
mm most be something els sorry fore bordering you
Last edited by cwastoinand; 07-10-2007 at 17:17.
I'm a newbie here so I have a question. Will I have to edit the VnV text in order for the modded traits to work ingame or do I just mod the character traits file? (I've modded the character traits file and nothing as far as I could see had changed). I have read your breakdown but I still don't understand, as I don't exactly have a big attention span and I'm also quite a fast reader so a lot of it may not have registered, how the traits system works. I just want a heads-up just in case I do need to edit the VnV file.
Any help is appreciated.
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