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Thread: [mtw][mtw:vi] How to avoid overbuilding troops in the beginning?

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  1. #1

    Default Re: Re : [mtw][mtw:vi] How to avoid overbuilding troops in the beginning?

    Quote Originally Posted by bretwalda
    Oh, then I will use autotax, too... I guess. If I put 150 troops everywhere and 250 in rebellious (Livonia, Lithuania, etc) provinces and use autotax, will I be fine?
    Depends on a whole range of things that influence loyalty, from the length of time you've had the province, to the buildings you have there. Religious buildings improve loyalty, as will border towers and forts, town watches, brothels, and Colleges of Surgeons. Spies will also work wonders, depending on their ability, as they both improve loyalty and catch enemy spies. Other things include converting the local population to your religion. Your governor's dread rating affects it, and I think his piety if the zeal of the province is high enough. There may be other things.

    There are a few other odd things that affect loyalty. Being cut off your king always seemed to be a problem for loyalty.

    The holding the shift key down, IIRC, was a good for quick way to get an overview of the loyalty of your realm.

  2. #2
    Master of Puppets Member bretwalda's Avatar
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    Lightbulb Re: Re : [mtw][mtw:vi] How to avoid overbuilding troops in the beginning?

    Is it so simple, that if my empire is (shift down) all-green before I press 'end turn' I will be safe? ;) That would be great.

    Anyway, I usually build watchtower, borderfort, church and put there at least 2 units of slavs, peasant or spearmen. Now I will put it on autotax and check whether all my provinces are on very high tax rate - so that their loyalty is upkept by other factors than low taxes. If not, I add another unit.
    Seems to be a good way.


    Quote Originally Posted by Morat
    Depends on a whole range of things that influence loyalty, from the length of time you've had the province, to the buildings you have there. Religious buildings improve loyalty, as will border towers and forts, town watches, brothels, and Colleges of Surgeons. Spies will also work wonders, depending on their ability, as they both improve loyalty and catch enemy spies. Other things include converting the local population to your religion. Your governor's dread rating affects it, and I think his piety if the zeal of the province is high enough. There may be other things.

    There are a few other odd things that affect loyalty. Being cut off your king always seemed to be a problem for loyalty.

    The holding the shift key down, IIRC, was a good for quick way to get an overview of the loyalty of your realm.
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    Default Re: Re : [mtw][mtw:vi] How to avoid overbuilding troops in the beginning?

    Is it so simple, that if my empire is (shift down) all-green before I press 'end turn' I will be safe? ;) That would be great.
    Basically. Not worth worrying about anyway. IIRC you can get faction remergences even if you are in the 100-120% range (which is green) but you won't have to worry about those in the first few turns.
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    Master of Puppets Member bretwalda's Avatar
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    Default Re: Re : [mtw][mtw:vi] How to avoid overbuilding troops in the beginning?

    OK. I will stick to that. Though I'd prefer to avoid them alltogether... I mean rebels and reemergences...
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    Ashigaru Member Vlad Tzepes's Avatar
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    Default Re: [mtw][mtw:vi] How to avoid overbuilding troops in the beginning?

    Autotax and press Shift will help.
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  6. #6

    Default Re: [mtw][mtw:vi] How to avoid overbuilding troops in the beginning?

    i realy like scrolling through my empire (human resource managm./Personalwesen )

    150% is save.. if you like to.

    but a 89% doesn`t say there will be any revolt. it`s just very likely to.(just means just, here. not..just a step, at the cliff)..these cowards.
    i had provinces with a 141% and they revolted.

    atm, i have three provinces in the HRE whom i try to get revolting as often as possible.(be nice to yourself, no armourer/annoying upgrades in this provinces!) so many generals got a +1 command, from these "villans-massacres" because i got the message: he has won more battles than lost..(yes, his first one). after a while the people will lose their will to revolt (..followed the head??)

    if the % is close to 200(~188%), then lower the tax- rate for a turn. the people will like it, for the future.

    king gives a bonus. i think i can double this by, also, lowering the tax- rate for a single turn (while he`s there). the time he leaves a rise in tax will only annoy a very few (sometimes none!) by then.

    i don`t use any auto-option.

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    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: [mtw][mtw:vi] How to avoid overbuilding troops in the beginning?

    It is not simple. There is a bug that causes loyalty to be displayed improperly after loading a save. It might show 100% and actually be 75 or 80. Subsequent turns are fine, until you exit the game again. You can account for this easily by noting the province with the lowest loyalty before saving and exiting. When you come back and load the game later, check that province and subtract the difference when looking at any of your province loyalties. If you don't have the info, assume the delta is 25%. Once or twice I've seen it approach 27 or 28% other times it is as low as 20%. All of this is on "expert."

    Only a few select provinces have ever rebelled on me with 100% or greater (actual) loyalty. Most of the time it was because the garrison was less than 100 men. I can only recall one "unexplained" rebellion in Norway or Sweden.

    I run with max taxes and smallest possible garrison sizes. Autotax greatly reduces your net income.

    I disband low quality troops like peasants and base level spearmen when I can. That way I can build better quality troops to take their place.

    Use watchtowers and borderforts to improve loyalty, as well as religious structures. Getting 4 acumen governors with a little dread also helps.
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