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  1. #11
    Member Member Armchair Athlete's Avatar
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    Default Re: Medieval - Total War mod

    OK here are the Georgians. They were initially pushed back by the Seljuks, until their greatest King came to power right at the start of this campaign (David the Builder) and Georgia became a great power, defeating the Seljuks in numerous battles and extending their empire into Armenia and beyond Trebizond, before the Mongols came and destroyed them. Under the rule of David the Builder, and alliance was formed with the Cumans, and 40,000 Cuman Families were resettled in Gerogia. Each family had to provide one fully equipped warrior, and so an army of 40,000 men was created. This was done to offset the powers of the fickle Georgian nobles, who often tried to usurp the authority of the King and controlled the bulk of the Georgian army. The Georgian army would also consist of Armenian units, who found refuge in Georgia after fleeing the Seljuks. The Kings royal gaurd were elite and very effective, but few in number. I have tried to reflect this 'noble versus King' in the army list, where the noble's uits would make up the bulk of the army, with a few kings royal gaurd, plus Cuman and Armenian units. This link shows georgian architect
    http://www.umt.edu/fll/persian/georgia.htm
    Also the DBAOL website has stuff too.

    Eastern Urban Militia - done this unit before

    Eastern Archers - done this unit before

    Eastern Spearmen - done this unit before

    Eastern Skirmishers - done this unit before

    Horse Archers - done this unit before

    Cuman Warriors - done this unit before

    Cuman Cavalry - done this unit before

    Caucasian Mountaineers - done this unit before

    Armenian Borderers - done this unit before - NOTE I said earlier that these guys would be limited to the Armenian home provinces of Cilicia, and the original Armenian homeland, occupied by the Seljuks. This has not changed, so to gain access to this unit the Georgians will need to reconquer Armenia from the Seljuks. This would make it a bit more interesting, and be historically accurate.

    Georgian Light Cavalry - attack 8 defense 10 (armour 2, shield 4, skill 4) weapon Lance men 54 cost 450 upkeep 190 Tier 3
    Georgian Light cavalry was Lance armed cavalry, equipped and hired by the various Georgian nobles to fight for them. They have a devestating charge, but should not be lft in Melee for too long, as their low armour will mean they will be defeated. They also are primarily loyal to their nobles, and that means they may lack moral fibre in a crisis and flee. One thing about RTW that bugged me a bit was the amount of units that became redundant after a short period of time. So what I thought would be good here was to have Georgian Light cavalry as excellent chargers, but vulnerable in prolonged melee, and have Georgian Heavy Cavalry as very good in prolonged melee, but a poor charge. This would mean that both are useful in the game.

    Georgian Heavy Cavalry - attack 14 defense 20 (armour 9, shield 6, skill 5) weapon mace (reduces armour) men 54 cost 850 upkeep 320 Tier 4
    The Georgian army consisted of mainly cavalry, and Georgian Heavy cavalry add their potent force to this mix. Although having a poor initialy charge value, their strength isthe ensuring melee, where their armour protects from attacks and their maces can destroy enemy formations. Once again, this unit is equipped by the Georgian nobles, and while being better equipped than Georgian Light cavalry and thus willing to stay in a fight more, still do not have the iron discipline that the Kings royal gaurds have. To represent the fact that these guys are equipped by nobles, I made their upkeep costs fairly low (for cavalry), while the upkeep costs for the Kings Royal Infantry are much higher, as it is paid straight out of the Kings treasury.

    Georgian Royal Infantry - attack 16 defense 21 (shield 6, armour 8, skill 7) weapon long pike men 80 cost 1200 upkeep 475 Tier 5
    Georgian Royal Infantry are the most elite soldiers available to a Georgian king - excellent morale and able to defeat most enemies in a head on confrontation. They are totally loyal to the King, as they are equipped and paid by only the King. This however is a significant drain on the treasury, and so no more than a few regiments can be operating at one time. They should only be hireable in the Georgian starting provinces. These would be like the Spartan hoplites of RTW, and maybe should be able to form a phalanx due to their excellent discipline and training. They are very expensive though, and take a long time to get.

    Georgian Royal Cavalry - attack 13 defense 15 (shield 4, skill 6, armour 5, hitpoints - 2), weapon Lance men varies cost none (generals bodygaurd) upkeep varies Tier none
    Georgian Royal cavalry are the Kings personal gaurd, and excellent fighters. They have a lance for a devestating charge, and can swing the tide of the battle. They are few in number though, and it may not be wise to risk the generals life all the time!

    Eastern Crossbows - already done this unit before

    Well thats the Georgians. Good cavalry, with Cuman auxiliaries and possible Armenian units. They have a mix of other faction units, so there are only 4 new units in this list.
    Last edited by Armchair Athlete; 10-29-2004 at 06:14.
    CHIVALRY TOTAL WAR - A medieval mod for RTW
    http://www.stratcommandcenter.com/chivalry/

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