Hear him, hear him!
Quite right. Most people are fully aware that the AI is not going to be the advanced. However it should at least follow the basic logic of its own game. For example the scissors/paper/stone system. It should be able to react when it comes under overwhelming fire. It should know what unit is capable of doing what and, to take the above example, that while phalanxs can kill cavalry its still a bad idea to chase after them! It should know to wait for reinforcements when out numbered, or to find a defensive position and above all it should know that the General should not be the first one into the fray! Like Spino said, a sensible AI routine. Not a brilliant one, but one which follows RTWs own internal logic.
Bookmarks