Additionnally, the chess AI has only one movement a turn by each side, unlike the hundred of moving units in the strategic map for each side, and the tens of simultaneously moving units on the battlefield.
And remember that a chess AI also have libraries of games, and "standard" openings/moves, and that it takes quite a lot of time to play a single turn (involving a single movement of a single piece on a very limited area with very simple rules and no random effect), while it has to do all in real-time on RTW (with many sides, many movement on each sides, a HUGE area, and MANY random effects)....
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