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Thread: Comfortable Stalin?

  1. #1
    Grand Dude Member Dead Moroz's Avatar
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    Default Comfortable Stalin?

    What does all terms in faction description exactly means?

    comfortable
    balanced
    bureaucrat
    fortified
    religious
    trader
    sailor

    ----------------------

    napoleon
    stalin
    caesar
    smith
    genghis
    mao
    henry

  2. #2

    Default Re: Comfortable Stalin?

    In twcenter there was a description by one who had modded the AI behavior....thing it was included in Total Realism....

    I would try looking their...

  3. #3
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Comfortable Stalin?

    Thank you, Lord Winter!

    I found this on TW Center:

    -------------------------------------------------------------

    Economic Variables (option 1)
    -------------------------------------------------------------
    Finance Group
    Trader = Economic (external revenue - surplus generation)
    Balanced = Economic (situation based spending) [dynamic]
    Comfortable = Economic (internal revenue - savings generation)

    Civil Group
    Bureaucrat = Law, education and subterfuge
    Religion = Happiness

    Military Group
    Fortified = Militaristic (offense & defense land)
    Sailor = Militaristic (offense & defense navel)

    -------------------------------------------------------------
    -------------------------------------------------------------

    Political Variables (option 2)
    -------------------------------------------------------------
    Foreign Policy Group (aggressive)
    Napoleon (marginal)
    Caesar (moderate)
    Genghis (Extreme)


    Domestic Policy Group (aggressive/passive)
    Stalin (moderate)
    Mao (extreme)


    Economic Policy Group (passive)
    Henry (moderate)
    Smith (extreme)

    -------------------------------------------------------------
    http://www.twcenter.net/forums/index...howtopic=11196

  4. #4

    Default Re: Comfortable Stalin?

    So Genghis will be extremely aggressive, Smith will be extremely passive and Mao / Stalin will be... what? :D

    BTW - here also something more:

    Building preferences:

    Trader - growth, trade, upgrades, games, health
    Balanced - growth, income/taxes, roads, walls, health
    Comfortable – growth, farms, games, health, happiness
    Bureaucrat – taxes, health, trade, walls, upgrades (for units), law
    Religion – growth, loyalty, taxes, walls, laws
    Fortified – walls, taxes, growth, loyalty, upgrades, law
    Sailor – see trade, taxes, walls, growth, trade
    Craftsman – walls, games, taxes, upgrades, mining, growth, health

    Recruitment preferences:

    Genghis – missile cavalry and light cavalry
    Caesar – heavy infantry, light cavalry, and siege artillery
    Napoleon – a mix of light and heavy infantry, light cavalry
    Mao – mass troops and light infantry
    Stalin – heavy infantry, mass troops and artillery
    Smith – no preferences
    Henry – heavy and light cavalry, missile infantry
    * balanced - biases towards growth, taxable income, trade level bonuses (roads), walls and xp bonus buildings.

    * religious - biases towards growth, loyalty, taxable income, farming, walls and law.

    * trader - biases towards growth, trade level, trade base, weapon upgrades, games, races and xp bonus buildings.

    * comfort - biases towards growth, farming, games, races, xp bonus and happiness.

    * bureaucrat - biases towards taxable income, growth, pop health, trade, walls, improved bodyguards and law.

    * craftsman - biases towards walls, races, taxable income, weapon upgrades, xp bonuses, mines, health and growth.

    * sailor - biases towards sea trade, taxable income, walls, growth, trade.

    * fortified - biases towards walls, taxable income, growth, loyalty, defenses, bodyguards and law.
    Everything biases towards growth so we can ommit this part.

    http://www.twcenter.net/forums/showt...venue+napoleon

    http://www.twcenter.net/wiki/AI_Characteristics
    Last edited by Domen; 05-12-2011 at 15:03.

  5. #5
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Comfortable Stalin?

    I've dabbled with a bit of modding for vanilla RTW, and I've changed these two parameters many, many times for each faction. I play with fow disabled so I can see the effects of my modding. I've never noticed any marked difference in faction behavior. I tend to believe that the values set in each factions "building preference" determines more what a faction builds, and being aggressive or passive is influenced more by turn-to-turn circumstances.

    As I've never done a statistical analysis, this is all conjecture, of course.
    High Plains Drifter

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