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  1. #1

    Default Re: Dogs

    As Scipii I used them to great effect against elephants; elephants seem to get spooked very easily by incendiary pigs and war dogs.

    War dogs are also good as kamikaze's to break enemy formations; the dog trainers gain experience from fighting, not the dogs themselves (or so I understand), so as long as the trainers survive, they're good, expendable, easily retrainable units.

    War dogs can pretty much charge right UNDER the spears in a phalanx formation and bite right away at those evil barbarians. Even if they don't get past the spears, having them right in front of an infantry or cavalry charge to break up the formation a bit is a great help.

  2. #2

    Default Re: Dogs

    I'm trying to mod the wardogs to change them from rottweilers to Golden Retrievers, the best dogs ever. They will lick the ankles of the opposing forces and make them drop their weapons and run away.

  3. #3

    Default Re: Dogs

    Quote Originally Posted by Deecie
    War dogs are also good as kamikaze's to break enemy formations; the dog trainers gain experience from fighting, not the dogs themselves (or so I understand), so as long as the trainers survive, they're good, expendable, easily retrainable units.
    LOL, yeah, the game considers the dogs as some sort of projectiles . When I put the mouse cursor over a unit of dogs, it always shows only the number of dog trainers.

    I've also realized the dogs are a bit too über. Scythian 120 "man" dog units with 3 exp (straight out from a city with a lvl 3 temple) are like homing missiles.

  4. #4
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Dogs

    Dogs are very lethal against unarmored or lightly armored units. Against heavy infantry or cavalry they are much less useful. Wardogs ripped apart the Gauls, Brittons, Spanish and Germans when I played as the Julii, but they are much less effective against the Greek hoplites in my current Brutii campaign.


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