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Thread: What about granting "pause" to the AI?

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    Member Member vodkafire's Avatar
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    Default Re: What about granting "pause" to the AI?

    Quote Originally Posted by Ktonos
    The downfall of the TW series is its battle AI. Well, I believe that its as good as it gets. Only turn-based tactical games have better AI, and thats because the AI can use the pause between turns to scedule its next move.

    What about giving AI the ability to pause whike in a battle. The player can set the number of times, if at all, the computer can pause during a battle and the max time it can use.
    Are you serious? I don't think you understand how fast a processor works, It does trillions of calculations per second. In fact, the great advantage of AI in strategy games is that they can react instantly. Play a game like Homeworld or Starcraft, one of those clickfest games, and you'll notice how fast the AI can build because it can "click" much faster than humans. In fact, the AI can look at separate parts of the battlefield all at once with equal attention, while humans have to constantly shift from unit to unit to monitor them. Pause sort of levels the playing field, but not really, since humans still take much longer to react and hit the pause button. In conclusion, the AI already has "pause", relatively, you just don't notice it.

    The AI must be made more advanced(more tactics, etc.) not faster.
    Last edited by vodkafire; 10-23-2004 at 00:56.
    "Efficiency is intelligent laziness." -David Dunham

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