http://www.twcenter.net/forums/index...howtopic=10698
Maybe someone from CA (Jerome :) ) can shed some light on how the effects system can be used to implement blood particle effects for when a unit dies
or gets hit..
http://www.twcenter.net/forums/index...howtopic=10698
Maybe someone from CA (Jerome :) ) can shed some light on how the effects system can be used to implement blood particle effects for when a unit dies
or gets hit..
Hi Dagoster, welcome to the Org
Captain Fishpants (CA developer) explains here
https://forums.totalwar.org/vb/showthread.php?t=37323
that blood had to be minimized to get the desired game rating. I'm guessing that the effect is hard-coded, tho' those TWC guys are having some success in their substitution attempts.
Be well. Do good. Keep in touch.
I don't want to even think about the hit to frame rate if every single man spurted blood out when killed. Damn, huge battles would....be slow.
Love is a well aimed 24 pounder howitzer with percussion shells.
blood would be a nice addition, but would probably slow it down quite a bit
I guess it would depend on how much blood you're talking about. Obviously, it would have to be an option that can be enabled/disabled.
But, that would be quite cool![]()
This Is a new improved version of TheBloodMod
the effect only appears when a unit is killed and only when hit with a ranged
weapon.
http://www.twcenter.net/forums/index...post&id=226972
Blood and censorship....weird.
The game (series) has allowed you to take the heads of your fallen adversaries, execute part or all of your vanquished enemies army and now enslave or even decimate a captured civilian population!!
But, Zues forbid...a single drop of claret is enough to tip the censors into apoplexy.
Personally..great geysers of spouting gore would not only be a frame-rate nightmare...but not altogether realistic.
Maybe just a glistening, blood soaked grass or blood sprayed streets would do...![]()
Seriously though...I love the amount of effort people put into these creative endeavors.
-Attalus-
Fool me once...shame on you.
Fool me twice...prepare to die.
-Attalus-
Fool me once...shame on you
Fool me twice...prepare to die
It's not that, it's just if there was blood it would get an M rating and certain *cough* money-grubbing dollar over design jerkface *cough* publishers like T ratings for more sales.
I'm not really interested in seeing spatters or gouts of blood.
But, I do think it would be a good thing if the ground were colored in the area of a big engagement. In RoN, when a unit is killed, it just kind of fades away. That's fine for that games level of realism. But, this game is aiming for a much higher standard and the ground should reflect the fact that many dozens of fighters just died in the area.
As democracy is perfected, the office of president represents, more and more closely, the inner soul of the people. On some great and glorious day the plain folks of the land will reach their heart's desire at last and the White House will be adorned by a downright moron.
H. L. Mencken
I don't know if bloody particle effects could really be put to good use in R:TW; it never seems that you can pinpoint just where units are being hit anyway, especially if you're zoomed out, so a blood effect might look horribly unrealistic, especially if not coupled with corresponding decals on the ground.
LOL I don't see the need for so much blood it looks like they fell in little lakes of red wine.![]()
"Never rely on the glory of the morning nor the smiles of your mother-in-law."-Japanese Proverb
http://www.twcenter.net/forums/index...pic=13012&st=0
This mod adds blood pool effect decals. So when a unit dies under projectile
fire a pool of blood animates litterly from the center of the dead body outwards. It is really cool.. You should all atleast look at it..
I'd love blood but the mod adds too much. Nobody bleeds a whole pool of blood that surrounds them. And even if they do, the blood finds places to absorb into, it doesnt show so much. Lowering the decal size and making it less blurry would definitely make it better.
Well I am stumped a this point on how to apply the fiery effect to melee weapons.. I wonder if their is another Texture map similar to the #charring.tga.dds that overlays on a unit when it dies. Hopefully jerome can provide some much needed insight..
Is there any chance that a large battle will increase farm yields for a little time afterwards?
Maybe, instead of farms you'll have nice lakes of red wine.Originally Posted by Somebody Else
"Never rely on the glory of the morning nor the smiles of your mother-in-law."-Japanese Proverb
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