Quote Originally Posted by therother
I'm not sure, I'd have to see your data to see exactly what you mean.
Example: N.M (forgot which test was this)
Prov. (turn)(turn+1)(turn+2)
Land trade:
Lem (149)(150)(152)
Lug (204)(205)(205)
Mas (118)(119)(120)
Osc (78)(79)(79)
Sea Imports:
Arr (93)(93)(99)
Seg(80)(81)(81)
Sea Exports:
Arr (319)(320)(321)
Pal (273)(277)(278)

What's causing those tiny number increases? When testing and calculating 40 denari values and lower, you can understand how it can change the deviation by a lot.
Quote Originally Posted by therother
Quote:
Originally Posted by Quietus
I have to dispute this. I checked for population effect on trade but there's no relationship I've seen. For example: Tingi gets 1700+ denari income from exporting the same stuff to Corduba, but only about 200+ denari with Carthago Nova. Maybe it is distance related?
I think perhaps distance is a factor, but trade income is most definitely affected by population. Absolutely no question - I've seen what happens when you change populations. You lose money from exports, the imports you already get, and you might lose entire import routes. [see example]
Interesting results. I also forgot to mention that Carthago Nova has about 16000+ pop while Corduba has 15000+ pop. Perhaps, distance is a much bigger factor. Also, no trade buildings were destroyed when you reduced the population?
Quote Originally Posted by Tamur
Quote:
Originally Posted by therother
the trade income from Byzantium (to Athens) dipped (~7%) when I constructed the Imperial Palace.

I've had the same thing happen when finishing trade-building upgrades. I finally did find my data file from that test I ran two weeks ago. Will have to dig it out and get some income-dip percentages for each of the buildings, but it was quite consistent IIRC.
That is weird. So there's level-dependency too when factoring trade income? BTW, the trade routes never changed at all?