therother is busy working on RL, I'm fairly certain he won't have the time to add this to the wiki. Unfortunately same for me here for about a week at least, it's that time of the semester I guess.
One thing to add to the discussion: I did dig out my data from the 20-turn run I did with the Julii a while back. Here's some data of interest:
Arretium started with port, land clearance, roads.
- turn 1: tax income was 786, trade income was 210
- turn 12: tax income had grown 845, trade was 482. This was not linear with the population -- tax % dropped 3 points based on population + trade + farm incomes
- turn 13: finished market. tax income dropped to 774, trade income up a bit to 521.
- farm income throughout stayed basically the same
Ariminum started with land clearance, roads.
- turn 2: tax income was 697, trade income was 109
- turn 3: finished port. tax income dropped to 630, trade income up to 141
- turn 6: tax income was 648, trade income was 160
- turn 7: finished trader. tax income dropped to 580, trade income went up to 174.
So on average when completing trade upgrades, I got a 68 denarii drop in tax income, and a 28.3 denarii rise in trade income.
I had other completions but they were affected by environmental factors (governor changes, seiges).
I say to myself,![]()
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