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Thread: Capital Relocation?

  1. #1

    Default Capital Relocation?

    Has anyone noticed any negative effects or penalties for moving your capital? Remembering from virtually every strategy game I've ever played that moving your capital usually comes with a consequence, I was leary to try. But once I did, I can only find positive aspects. I would expect some penalty for moving my entire seat of power. And this goes for the AI too, although I haven't witnessed them relocating a capital of their own accord. When you sack their capital, its really not much different from taking any old city. Any thoughts, or am I just not paying attention?

  2. #2
    Nestor II
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    Default Re: Capital Relocation?

    You just have to watch the distance from your first cities that are usually your best.
    Other than that...

  3. #3

    Default Re: Capital Relocation?

    None that I've noticed, as long as you move it to a better place. The capital has an effect on corruption and public order, so you may want to experiment with moving it to find optimal place. The geographic centre may not be the best place if that means increasing corruption in your economic powerhouses, for instance.

  4. #4

    Default Re: Capital Relocation?

    Been experimenting with it. And it dont looks like there is any direct negative affects by relocating the capital, like the negative affect by changing faction hair, where the ex-hair get a bad trait.

    SO to sum it up, you should always try and move your captal so that its in the senter of your empire to reduce corruption and increase order in your empire.

    However, when relocating the capital I try to keep in mind the following. All new familiy members will start out in the capital, so I try and choose a capital that has some good infrastructure that will help to educate my new familiy members before i send them out to their own settlements.

  5. #5

    Default Re: Capital Relocation?

    i beg the lords; is this MTW-question?

    for MTW:

    no, where your capitol is, has no noticeable meaning. it changes due to the number of buildings you have there.(not the development-level, total!)

    but where your king is...->

    most often i got this *capitol-change* while raising many religious buildings + cathedral(16 turns),while the other provinces keep growing with a normal rate of 4/6/8 turn buildings

  6. #6

    Default Re: Capital Relocation?

    Henoch,

    This is actually for RTW. You can switch capitals in MTW? I had forgotten.

    It looks like there may be no real penalties. I've found the same as everyone else; just keep your capital where it can have the greatest geographic public order benefit while still benefitting corruption in the largest of cities.

  7. #7

    Default Re: Capital Relocation?

    I never noticed places being called the capital in MTW - the only change I noticed was that heirs were crowned King in different provinces over the course of the game. For some reason, my lovely English Kings always ended up getting crowned in Ile da France, which for some reason greatly annoyed me!

    And whilst we're on the subject - what ARE the rules about Cathedral placement? I want lots of them! :(

    Regarding RTW, I personally don't think there should be a punishment for building a palace. In my opinion, this has only been added to provide some negative effect to moving palace for gameplay issues. Realistically, it isn't really that much of a deal. Civ3 (and Civ2 before it) force you to build new palaces - and in the current Civ3, the cost increases as your civilisation grows. I understand and agree with the idea of the cost growing as your civ does - more administration requires a larger centre. But the cost at all times strikes me as unreasonably high. Realistically, I don't think it would take that much construction to make such an administration centre. Yes, it would take some, but nowhere near as much as they make you pay in Civ3!

    Perhaps a more realistic negative effect would be a change-over period (probably just a year or so) in which everywhere suffers as the administration system changes...

    But I'm fine with no cost :)

  8. #8

    Default Re: Capital Relocation?

    Quote Originally Posted by Zild
    For some reason, my lovely English Kings always ended up getting crowned in Ile da France, which for some reason greatly annoyed me.
    IIRC, it had to do with tech development. Each building has an assigned tech level. The province with the highest in your kingdom was your 'capital'.

    Quote Originally Posted by Zild
    And whilst we're on the subject - what ARE the rules about Cathedral placement? I want lots of them! :(.
    They were unique buildings, so you could only build one yourself. You could capture another though.

    (For VI) If you want to build lots, search for "AGENT_PRODUCER, CATHEDRAL_INCOME, UNIQUE" in the CRUSADER_BUILD_PROD13.TXT file and remove the ‘, unique’. This should allow you to build lots of the other unique buildings, such as the military academy and college of surgeons. You will still need the 2nd top castle and a church in each province to build the cathedral.

  9. #9

    Default Re: Capital Relocation?

    Thanks... I don't typically mod the stats tho.

    I forgot the Cathedral gave a title - I recall it gave a (rather small ;) ) income, so I was generally just after it for that. And to make everywhere look pretty :)

    But I also seem to recall that I couldn't build it in some provinces - typically my best ones, Wessex and Ile de France. Generally Wessex is the most advanced province I ever have, although I admit I might have missed out on something important whilst going for ships there...

    Thanks for the info, all the same :)

  10. #10

    Default Re: Capital Relocation?

    Quote Originally Posted by Zild
    I recall it gave a (rather small ;) ) income, so I was generally just after it for that. And to make everywhere look pretty :)
    The big thing it did was improve the morale of the troops produced there.

    Quote Originally Posted by Zild
    But I also seem to recall that I couldn't build it in some provinces - typically my best ones, Wessex and Ile de France.
    I don't think it was restricted to certain provinces. You probably just managed to build it elsewhere before you got round to building it in those provinces.

  11. #11

    Default Re: Capital Relocation?

    RTW? -gnaarrrrrrr

    no, there is no place called capitol in MTW. but if you play the HRE, and your new king doesn`t pop-up in bavaria but burgundy, this may cause some trouble further east...

    but RTW anyway..

    i`m sorry but restricted

  12. #12
    Champion head hurler Member Accounting Troll's Avatar
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    Default Re: Capital Relocation?

    When you play one of the Roman factions in a full Imperial campaign, you will find that your starting capital will end up on the fringes of your empire, so moving your capital to a more central location will probably be a necessity. factions such as the parthians that start on the edge of the map will also have to move their capital.

    Don't forget to build roads and upgrade them as much as your faction can. Unhappiness caused by distance to the capital seems to be based on the travelling time between the two cities rather than geographical distance.

  13. #13
    Tired Old Geek Member mfberg's Avatar
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    Default Re: Capital Relocation?

    In MTW your king popped up in the city with the most buildings (or the most tech I don't remember which). In Rome you just move your capitol (and capital) around willy nilly.

    mfberg
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  14. #14

    Default Re: Capital Relocation?

    As far as I have seen there are no penalties. The distance to capitol does seem very much dependant on travel time rather than sheer distance, islands suffer and I have had several get a boost halfway through a year because a passing ship seemed to reduce the distance penalty.

    Moving your capitol is also a very good way of keeping fringe provinces loyal in the first few years while you sort out the cultue problems, or kill off much of the population to offset squalor. Move the capitol nearby, especially if you have a new child due to come of age soon, and the distance penalty vanishes.

    As Julii I was forced to move my capitol to byzantium as soon as I took rhodes. Even with the collosus it would have rebeled but Byzantine capitol made the distance penalty manageable, though I stil needed daily games. Itm took lots of destruction of un cultural buildings, a good governer and the whiping out of over 5000 people before I could safely move my capitol back to italy, for the sake of spain.

    Great feature!
    I was trying to find some help in the ancient military journals of General Tacticus, who's intelligent campaigning had been so successful that he'd lent his very name to the detailed prosecution of martial endeavour, and had actually found a section headed "What To Do If One Army Occupies A Well-Fortified And Superior Ground And The Other Does Not", but since the first sentence read "Endeavour to be the one inside" I'd rather lost heart.

  15. #15
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
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    Default Re: Capital Relocation?

    Quote Originally Posted by Sociopsychoactive
    The distance to capitol does seem very much dependant on travel time rather than sheer distance,
    Hi

    I've not noticed such an effect. Could you give more details, either here or in this thread.

    Thanks.
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  16. #16

    Default Re: Capital Relocation?

    And if road upgrades make the effective distance to capital shorter, than by situating your capital on an island, you may actual be giving yourself a slight penalty. Interesting idea to explore.

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