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  1. #1

    Default Re: Comments on Naval Warfare

    Powdermonkey : that's a known bug. I think it's being deal with :)

    I agree that the naval warfare, though much better than in MTW, is not really top-notch yet.
    Battle are far too undecisives (you often have to fight times and times a fleet to sink a single ship), and the retreat is simply ridiculous. Fleet should not get movement bonus when they flee.
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  2. #2
    Member Member Mumu Champion Prodigal's Avatar
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    Default Re: Comments on Naval Warfare

    It would certainly be better if they retreated along the path they took to get to the battle, so at least there's some benefit to the victor. The ping-pong thing really is a pain.

    I can't often speak calmly about the undecisive sea battles, but it would be good to be given some token of victory in the form of a captured vessel from the fleet you just defeated, for example, or even "ships captured you have X denarii". I don't imagine that the ancients sought simply to sink every ship, especially if they boarded & took them...

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    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Comments on Naval Warfare

    Yeah, the possibility to capture enemy ships should be easy to implement as a component of the autoresolve.

    And what about pirates? Didnt they abound in the med during these times? Wasnt Marc Anthony or Augustus captured by pirates at one time? We've got rebels on land, where are the corsairs?

    Does it seem like the AI 'knows' which of your fleets is carrying armies and targets them?
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    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Comments on Naval Warfare

    Quote Originally Posted by SpencerH
    And what about pirates? Didnt they abound in the med during these times? Wasnt Marc Anthony or Augustus captured by pirates at one time? We've got rebels on land, where are the corsairs?
    There are pirates in the game... Or rather there are pirate boat units that the Slave faction can have... Saw them last night in my new Greek City States campaign, really early in the game...
    Last edited by Bob the Insane; 10-25-2004 at 14:37.

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    Member Member dcd111's Avatar
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    Post Re: Comments on Naval Warfare

    Quote Originally Posted by SpencerH
    Wasnt Marc Anthony or Augustus captured by pirates at one time?
    I think it was Gaius Julius Caesar himself who was captured and ransomed at a young age, I remember reading that somewhere.

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    Member Member Postino's Avatar
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    Default Re: Comments on Naval Warfare

    Quote Originally Posted by SpencerH
    Does it seem like the AI 'knows' which of your fleets is carrying armies and targets them?
    yes, and it pisses me off, the only way to keep them friom hitting the laden ship is to surround it with your own, ands thats not even totally reliable.

    as far as troop transport goes though, if you have a line of ships you can puit the army on the first, goto the next ship and trransfer your army onto it, move that ship to the next...etc.i havent used this for more than 3 jumps so it may not have unlimited range but i didnt have any problems with when i did that.
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    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Comments on Naval Warfare

    Quote Originally Posted by Postino
    as far as troop transport goes though, if you have a line of ships you can puit the army on the first, goto the next ship and trransfer your army onto it, move that ship to the next...etc.i havent used this for more than 3 jumps so it may not have unlimited range but i didnt have any problems with when i did that.
    I havent tried that at all. That was a 'cheat' that was removed from CIV1 10 years ago. Given the scope of RTW, it's foolish to think everything would be perfect at first but I sincerely hope that CA fixes these problems prior to the inevitable expansion.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  8. #8
    Ricardus Insanusaum Member Bob the Insane's Avatar
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    Default Re: Comments on Naval Warfare

    Quote Originally Posted by SpencerH
    I havent tried that at all. That was a 'cheat' that was removed from CIV1 10 years ago. Given the scope of RTW, it's foolish to think everything would be perfect at first but I sincerely hope that CA fixes these problems prior to the inevitable expansion.

    I was not doing the cheat as such, just transfering units between armies at sea... I pulled the two fleets up next to each other, grabed a general from one and dumped him on the other fleet... He promptly died!!!!?!??!?!?

    Haven't tried this again since..

  9. #9
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Comments on Naval Warfare

    Quote Originally Posted by Bob the Insane
    I was not doing the cheat as such, just transfering units between armies at sea... I pulled the two fleets up next to each other, grabed a general from one and dumped him on the other fleet... He promptly died!!!!?!??!?!?

    Haven't tried this again since..

    Fell overboard!

    I guess if there is a chance that a unit moving across a bridge of ships can drown then it's not quite an exploit (although I doubt the AI will use it).
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

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