Continuing what I said and thinking about changes... Personally I think the game would work better if money was harder to come by and bribing was much harder....
If this was applied to the AI also it would produce a better experience overall... Individual armies would represent a great investiment for your people and the decision to bribe an enemy armies to leave you alone would be a difficult one that would impact your faction's development by the loss of cash...
Ktonos -
I love the idea of linking an army to the settlement it was rasied in but I can also see holes in the argument too... If you raised unit in Settlement A and then placed it as a garrision in Settlement B and left it there for 200 turns (100 years) it is unlikely that anyone in the unit now hails from settlement A.... Though a public order hit for recruiting from a settlement (especially retraining multiple depelted units) that lasted a few years could be an idea...
How about a modification of number 2, you can't train new units until you have you own culture barracks, but you can retrain your present units... It can feel a little odd when you capture a city that is much more advance than any of your own and can suddenly start producing your culture's advanced troop types away from your homelands...
But then again, what is a barracks but some living space, storerooms and a parade ground... So what if the archecture is a bit odd....I guess I am "undecided" on this one...
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