Results 1 to 13 of 13

Thread: Enemy runs twice: your general turns into a coward...

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Angry Enemy runs twice: your general turns into a coward...

    Now, tell me this is not a classic example of sloppy programming... My general (3 silver experience bars, btw) struck twice from the city during a turn. Both times, the enemy (two different enemy groups) ran without a fight. Well, what do you know, the trait he earned was: "A concern for security has given this man the habit of running from the battle before its strictly necessary..." He turned into a coward... Obviously, since there was no fight, the program interpreted it as autocalc and gave the general a "random chance" to run away from the field... Grrrrrrrrr... Frustrating... It's similar to the other sloppy battle resolution: the player fields his army, the enemy routs off the field and the battle result is "a CLOSE victory"... Come on, they ran!

  2. #2
    Member Member LordKhaine's Avatar
    Join Date
    Oct 2002
    Location
    England
    Posts
    397

    Default Re: Enemy runs twice: your general turns into a coward...

    I've picked this up once and not been sure how I got it. But I don't mind too much, the morale penalty is small. It's not like MTW where a general could have quite insane penalties on force morale.
    ~LordKhaine~

  3. #3
    Senior Member Senior Member Oaty's Avatar
    Join Date
    May 2003
    Location
    Indianapolis
    Posts
    2,863

    Default Re: Enemy runs twice: your general turns into a coward...

    I think it has to do with when your general greatly outnumbers the enemy greatly too often
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  4. #4
    Member Member Emperor of Nowhere's Avatar
    Join Date
    Oct 2004
    Location
    I come from the land down under.
    Posts
    27

    Default Re: Enemy runs twice: your general turns into a coward...

    Quote Originally Posted by oaty
    I think it has to do with when your general greatly outnumbers the enemy greatly too often
    Well if that's the case then I think thats just stupid. Why should I be penalised for having a larger army than someone else. I also got the "coward" trait after fighting two enemy armies who retreated straight away without engaging.

  5. #5
    Member Member troymclure's Avatar
    Join Date
    Jan 2003
    Location
    Bris-Vegas, Australia
    Posts
    251

    Default Re: Enemy runs twice: your general turns into a coward...

    as far as i'm aware it's a bug, theres a file in the game that indicates that when a general withdraws from a fight on the campaign map there is a % chance that he will get the coward trait. the current theory is that the % chance actually affects both generals rather than the one that withdraws which is why it's possible to get the coward trait even though it was the computer that withdraws.
    "If you have an elephant by the hind legs... it's best to let it go"
    Albert Einstein.

  6. #6
    Senior Member Senior Member Dorkus's Avatar
    Join Date
    Oct 2002
    Posts
    464

    Default Re: Enemy runs twice: your general turns into a coward...

    I don't think this is a bug or a bad game design. If the enemy flees, and you don't pursue to engage, it makes sense to add the coward trait. I mean, you get a perfect chance to run your enemy down from behind, and you sit back and watch him flee?

    There are two controllable events that cause the coward characteristic:

    1. General unit routs (25% chance)
    2. General unit does not fight at all (10% chance)

    On the other hand, if you fight with your general, it's quite easy to get a "Hero" or (if non-Roman) "Battle Scarred" or "Brave" trait. Once you attain that (anti)trait, you will never have to worry about becoming a coward.

  7. #7
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
    Join Date
    Mar 2004
    Location
    New Jersey, USA
    Posts
    7,907

    Default Re: Enemy runs twice: your general turns into a coward...

    This happened to me two... a whole lot of times.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  8. #8
    What did I do? Member Lonewarrior's Avatar
    Join Date
    Aug 2004
    Location
    In the land of the free, Mars
    Posts
    640

    Default Re: Enemy runs twice: your general turns into a coward...

    This has not happened to me yet, cause I use only about 200 to 300 men in an army, but in big expeditions about a full 18 units.
    "Never rely on the glory of the morning nor the smiles of your mother-in-law."-Japanese Proverb

  9. #9
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: Enemy runs twice: your general turns into a coward...

    There is another thread that brought this up (an older one)...

    Here are the ways to get the coward trait (from export_descr_character_traits.txt):

    ;------------------------------------------
    Trigger battle4
    WhenToTest PostBattle

    Condition not GeneralFoughtInCombat

    Affects Coward 1 Chance 10

    ;------------------------------------------
    Trigger random_birth1
    WhenToTest CharacterComesOfAge


    Affects Aesthetic 1 Chance 2
    Affects Coward 2 Chance 2
    Affects GoodSiegeAttacker 1 Chance 2

    ;------------------------------------------
    Trigger battle7
    WhenToTest BattleGeneralRouted


    Affects Coward 1 Chance 25




    You can see that in any battle where you general does not actually fight (don't know how "fight" is defined) there is a 1 in 10 chance of getting 1 point in the coward traits... But is no test on whether the other side withdrew unless it is something to do with "Trigger battle4"...


    An interesting addition is:

    ;------------------------------------------
    Trigger dads_coward
    WhenToTest CharacterComesOfAge

    Condition FatherTrait Coward >= 1

    Affects Brave 1 Chance 20


    Meaning if your dad is a coward you have a 1 in 5 chance of being brave...

  10. #10
    Cellular Microbiologist Member SpencerH's Avatar
    Join Date
    Apr 2004
    Location
    Hoover "Two a day" Alabama
    Posts
    932

    Default Re: Enemy runs twice: your general turns into a coward...

    One of my better field commanders picked up the coward trait during an enemy rout. The strange thing is that he was committed in the battle! Maybe he didnt have time to actually engage. Anyway, two battles later the trait was lost.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  11. #11
    Bureaucratically Efficient Senior Member TinCow's Avatar
    Join Date
    Mar 2004
    Location
    Washington, DC
    Posts
    13,729

    Default Re: Enemy runs twice: your general turns into a coward...

    I mentioned this in another thread... same thing happened to me. On the positive side, its pretty easy to get your general back into the brave virtues. Have him fight a few times and it should go away easily. Most of my generals are at least Local Heroes if not Roman Heroes. A few even get to Popular Hero. At the same time few die of natural causes.


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO