Good info SLEEPY.
RED HARVEST it seems that after so many arrows are fired there's a memory leak. I can have 5000 melee troops on the field and all is fine. But if I have 500 archers firing away it seems the lag quickly builds up. Another lag producer seems to be the A.I. trying to think.
I had 3000 men in an assault against 300 men. The comp had nothting to breach the walls and all is fine but as soon as I breached the gate the comp moves all of its units at once and the lag kicked in. So obviously the comp trying tomaneuver and pathing problems cause it to give orders to often lagging it up real bad
Bookmarks