Faction destroyed message has some really bad looping with regard to the flag.
Sound for great wonders is messed up and does not play properly.
Faction destroyed message has some really bad looping with regard to the flag.
Sound for great wonders is messed up and does not play properly.
"England expects that every man will do his duty" Lord Nelson
"Extinction to all traitors" Megatron
"Lisa, if the Bible has taught us nothing else, and it hasn't, it's that girls should stick to girls sports, such as hot oil wrestling and foxy boxing and such and such." Homer Simpson
regarding experience and retraining: i believe, this is a feature now. there was a post from a CA programmer stating that replenishment happens at the average experience of the unit in RTW.
I've never encountered a number of the problems listed. Are they just on the German version? For instance, I've had almost no trouble with pathfinding and grouping--as long as I'm in the field. Sieges are impossible, though. Grouping is a shambles, troops go through walls, get stuck in walls, between walls, refuse to go down certain roads or paths, etc. Really bad in cities and towns. So bad, that I've quit grouping my units in sieges. I can generally order a single unit to go where I want it to. Mostly. If I offer them free mead. But the AI has some distinct glitches. Have you ever had a couple of individual cav or chariots "pop" out of the settlement to attack your troops? They can literally slaughter your people, because the computer thinks they are still in the settlement. That's where the bulk of the unit is. I had two single chariots run back and forth through a unit of legionaires last night, killing most of them. I could not get my troops to attack; sword showed red. When I clicked to attack anyway--out of frustration--they started running toward a solid stone wall. The real unit of chariots was on the other side. So, all I could do was retreat my unit. It seems that when the AI strings out it's cav and chariot units, they simply extend right through the walls! Interesting. But bloody hard to overcome. The chariots outside the walls can even loose arrows at your troops, but you can't fire at them. However, I do like the fact that I can "mount" an obilisk or temple and get a better view of the battle.You can often do the same by climbing a "rock" in the field.
Our greatest glory lies not in never having fallen, but in rising every time we fall. Oliver Goldsmith
I can't take credit for finding all the bugs. There was a jumbled mess of a list on another forum that i organized to make more legible. I can vouch for a good number of the bugs though as i've witnessed them first hand. I have the US version (the only one pertaining to the German version to my knowledge is the one that is marked as such).
great work Swingman!
i will add one more to your list: never saw AI using wardogs. very strange because those hungry doggies eat everything alive :)
may i suggest to stick this thread?
See my sword?
See your ass?
See my sword in your ass?
fix the testudoooooooooo
"I'm the all-singing, all-dancing crap of the world."
Fix the height advantage. MTW was better in this regard but I do like the RTW battle map. Currently there isn't much reason to maneuver as it gives little advantage. It could at least be mad an option!
"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth war is much worse. The person who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stewart Mills
But from the absolute will of an entire people there is no appeal, no redemption, no refuge but treason.
LORD ACTON
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