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Thread: Trade routes/ sorting cities/armie/agents

  1. #1

    Default Trade routes/ sorting cities/armie/agents

    Hadn't seen these two features mentioned, thought I'd bring them up.

    1. Navies seem to have longer range when they are travelling along trade routes. Roads on water?

    2. I'm probably the last person to realize that you can sort the colums of information when you right click on the tabs by clicking on the headers. So, if you were to right click the cities/towns tab, you could then click the population header to sort cities by their population, or the order header. This is extremely useful to quickly see which cities have the lowest order and most need your attention.

    -Sizzly

  2. #2
    Lord of the Kanto Senior Member ToranagaSama's Avatar
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    Default Re: Trade routes/ sorting cities/armie/agents

    NO! I'm the last. Thanks.
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    For valor is a gift And those who posses it
    Never know for certain They will have it
    When the next test comes....


    The next test is the MedMod 3.14; strive with honor.
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  3. #3
    Member Member chemchok's Avatar
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    Default Re: Trade routes/ sorting cities/armie/agents

    Quote Originally Posted by Sizzlorr
    1. Navies seem to have longer range when they are travelling along trade routes. Roads on water?
    I might be totally wrong on this, but I think that most sea travel followed the coasts of the Mediterranean during the time period. On the campaign map the trade routes follow the coasts, navies get longer movement points if they follow coastal paths; it just seems to reflect coastal travel in general.

  4. #4

    Default Re: Trade routes/ sorting cities/armie/agents

    Quote Originally Posted by chemchok
    I might be totally wrong on this, but I think that most sea travel followed the coasts of the Mediterranean during the time period.
    I recall seeing a Scientific American recently where Bob Ballard (of Titanic fame, the undersea version, not the James Cameron version) found the wreck of a Phoenician vessel in the middle (out of sight of coastline) of the Mediterranean. There was evidence (empty wine casks) that indicated that it was plying a well-used trade route when it sunk. This would have pre-dated Rome by several hundred years at least. That's not to say the Romans had the same technologies or sailing savvy though, I'm not sure about that.

    Quote Originally Posted by chemchok
    On the campaign map the trade routes follow the coasts, navies get longer movement points if they follow coastal paths; it just seems to reflect coastal travel in general.
    I have noticed that moving along coastlines gives more movement points, but recently when I was sailing a navy from the North of the Black Sea to the northern coast of Asia Minor, the green blotch of possible movement had a finger which followed the trade route from Campus Scythia to the port of the city to the south (forgot the name, sorry). Maybe it was an isolated thing, but I have noticed it in other places as well. Perhaps it has to do with depth?

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