
Originally Posted by
hoof
One of the biggest issues I had with the sidestep was that the unit didn't change orientation to keep their "aim" at the enemy. Once I found out the wonders of the "guard" button, this went away. Phalanx units start the battle in "guard" mode, and one of the "features" of this is the unit will try to maintain facing. This is probably to allow automatic maintenance of infantry lines (if units rotated, they'd open up gaps in the line).
Turning Guard mode off causes the Phalanx to constantly change it's facing. And it does this *without* the annoying "raise your spear, turn, then lower it again" problem that can get your guys killed.
Try it in a custom battle. Send a phalanx against another phalanx, with the human phalanx having "guard" mode off. During the shuffle, the AI will keep its facing, but the human Phalanx will rotate as it slides, eventually positioning itself on the flank of the AI phalanx, with spears pointed at the flank. Very different behavior between guard "on" and "off.