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Thread: Phalanx bug

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  1. #10
    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Default Re: Phalanx bug

    I wonder how people can dare to name this a "feature".

    CA did not give much about historical accuracy or playability with Chariots, Cavalry and Spearmen/Phalanx unit types either.
    They did, I have seen cavalry and chariots lose big time to spearmen. As the Britons charging your general's chariot into a mass of standard warbands tends to leave you with a very dead general... Also I have taken out Scythe chariots, Elephants and lots of cavalry with Phalanx before.

    If your playing on Hard or Very Hard, then thatwould go some way to explain why your Phalanx gets slaughtered by cav from the front, because I have rarely seen it happen on Normal battle difficulty.

    The Greeks pretty much have an All-Phalanx army with no heavy Cavalry at all except for the General's bodyguards (Greek Cav is light cav) and I have had no problems with them chewing up all in their path in my Greek campaign.

    This unit is ridiculously misbalanced. An Army of Hoplites gets slaughtered by Cavalry, Archers and even pure foot Infantry-heavy Roman Armies butcher them.
    I disagree, Hoplites losing to Cav only happens when the units get flanked, or charged when their formation is disordered (such as while turning) also if you notice Roman infantry does a very good job at naturally "wrapping around" the Phalanx and hitting the unit on the flanks... It only takes a handful of men to get on the flank for a Phalanx to feel the pain.

    Archers are not so good against them. Armoured Hoplites take very few casualties from missile fire and can be very stubbon!

    Also an army of hoplites can get slaughtered by cavalry if they hit the flanks and rear or manage to disrupt the formation... If they cannot do this then they will lose. I have seen people lose online when they decided to bring an all-cavalry army and faced a Hoplite army that formed a box as a means to prevent flanking.
    Last edited by The_Emperor; 10-26-2004 at 14:36.
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