Louis, I have to disagree with you on the issue that there are hardly any threads discussing "technical" aspects of the game...there are quite a few, written by Tamur, Soulflame, Quietus, therother, and others that I may not remember right now. The fact that they are so hard to find and are very few in comparison to the rest of the threads only proves that something needs to be done about them.
Anyway, I agree with the idea that those threads could go into the Guides forum. They don't necessarily need a forum of their own.
The idea was to make them more accessible (or accessible at all, to be more precise. Currently most of them are as good as lost).
As for the amount of activity in the Guides forum, as far as MTW is concerned, at least, I've seen a serious amount of activity in it this very summer (i.e., a looong time after its release). I've only been here a short time, I know, but when I came in June the MTW Guides were few and far between. A _lot_ of stuff appeared during the summer. And I can give you specific examples if you like.
My point is that I don't believe the RTW guides forum will simply wither and die, just as the MTW one did not. On the contrary, it will probably take a while until people are experienced enough to produce guides for all the factions (do keep in mind that RTW is way more complex than MTW).
For the same complexity reason, I believe there are far more game mechanics issues than in previous TW games - I mean, if you only consider the 500k or so of text files, which do shed quite a bit of light on the game mechanics, there's a lof of issues that can be covered...
Since the game is more compex, the mechanics is more complex, and there will be more to discuss about it.
I agree with Tamur though, that if this is the solution that's gonna be adopted (i.e., have a specific place for that kind of threads, be it in an already existing forum (e.g. Guides) or their own forum), it looks like more work for mods.
A (partial) solution to this may be having people PM mods when a new thread that qualifies as "game mechanics" (or whatever you may choose to call it) appears, and all the mod has to do is move it him/her-self (without having to browse all posts all the time and keep track to see if this thread evolved into a technical one or not...).
Finally, I might well be wrong and you right, and there be a very low activity level or interest (or both) in such things (although things do not seem to indicate that right now). In that case, we'll only have the already existing great threads by the people I've mentioned above put in their own separate place, and they will server as great guides/info/whatever. Where's the harm in that ? If it ends there, it ends there. No sweat. But at least that very useful info is there for someone who _is_ interested in it, and is very unlikely to find it otherwise (please keep in mind the fact that search is not likely to be a feature...at least in the immediate future).
blodrast
Bookmarks