And after the first patch it still has problems although they worked out many of the bugs.
Nothing like building a coaster and finding out you can't complete it because the final piece will not connect to the station. A few of the coasters require that you build even number of special pieces otherwise it won't return to station. Now some of the other coaster games make it that you can stretch track pieces and considering this is the 3rd in it's cycle they should have improved on this. When zoomed in on a loop you will see an octagon shape same with other track pieces.
They did not really add too many extra track pieces for coasters, with overbanked turns being the biggest. Nothing new with the helixes either except on a few coasters you can bank them at 90 degrees or maybe that's just the turns, can't remember. So all helixes are still the standard 20 foot drop or whatever it is. No 40 and 60 foot drop helixes.
As far as the scenarios most of them are not challenging now that it is patched. Start scenario delete scenery that's all over the place build a quick park and it's done.
EDIT: you get money back for bulldozing scenery and when theres tons of it......
Now as for the eye candy it's great some people have made fantasy parks/rides or imitations of another park and they look great
http://www.ataricommunity.com/forums...s=&forumid=345
As far as the subride with the underwaterview that's the best view in the whole game.
I guess I'll soon start downloading personally made scenarios as the ones made by the dev's isn't much and considering they were made when the game was "broken" and they went with making the landsapes crazy
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