I agree with HanBaal, although I'll leave the details to those who can mod; cities grow too fast and the tech-tree is too easy to access.
In MTW, it took you 250-300 turns just to get to the final tier of castle-building (citadel?) while concentrating on just one troop-type (like sword inf). In my current Julii campaign, I got Patavium, my capital, to huge city after 101 turns. Add to that the fact that you no longer need to have combinations of buildings to produce different, more powerful troops, and you'll find yourself fighting with the same troops for the next 300 turns.
The Romans would escape this slur, because of the Marian reforms. But hey, what's this? Oh yeah, the new legionaries come rolling out of the same buildings which produced my hastati, principes and triarii! One day, Marian reforms, the next, legions of Urban Cohorts and legionaries armed in lorica segmentata! So this second techtree of the Romans, immediately accessible, and not with a lot of variation, barely keeps them elevated above the slur of the rest of the factions, who have no second techtree and share almost all their units. It really seems to be rushed, unimaginitive and an overall sloppy job from CA.
So if we succeed in slowing down city-growth, and making the tech-tree harder to access (plus expanding the unit roster, perhaps), we can make this game more interesting by adding greater depth and more enticing factions, because the latter all have their own unique units and tactics.
~Wiz
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