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Thread: Unit Screenshots

  1. #541
    Member Member Stormy's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Nice unit PROM

    Keep up the good work

  2. #542
    EB Unit Dictator/Administrator Member Urnamma's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    PROM: On the Sacred Band Cavalry, could you put a diagonal strap across the torso to show the shield is strapped to the rider?
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  3. #543
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    PROM: On the Sacred Band Cavalry, could you put a diagonal strap across the torso to show the shield is strapped to the rider?
    No this would imply double the actual size of the texture and si really unneeded for a single stripe ofleather......

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  4. #544
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Odysseus
    I havew proof of Palestinian Clubsmen. And various other links:
    Here' another one: Click Here And here are some interesting sculptures:
    Sculptures
    Looks like dismounted clibanarii in fact. Anyway these guys are outdated.

  5. #545
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS


    In the meanwhile look the new revamped equites.....
    Nice! Just one more step - remove the trousers.

    I now it's original thing, but this place... between legs... it looks awfully. Maybe it's possible to make something with it?

  6. #546
    Master of Puppets Member hellenes's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Aymar when you relese the mod if you can send me the txt files that it changes so I ll tune them up for the Greek localisation project so you will have a release in Greek...

    Hellenes
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  7. #547
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics



    U know what this unit is.....

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  8. #548
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Sacred Band Cav and Inf are two different units. While the existence of Inf for our period is sketchy, cav was there until around 170 B.C. when the temple of Astarte wen't bankrupt, so to speak (they no longer had the infrastructure necessary to keep up the heavy cavalry).
    Oh ok. Just as long as the cavalry stays.

    And Prom, you've gotta start working on the intersesting factions! Leave the Romans behind! Their fine for now, do all their stuff last.

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  9. #549
    Member Member Stormy's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Nice unit once again prom. Our friend Steppe Merc wished to see some Parthians Me too, Me too

  10. #550
    Member Member Stormy's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Posted by the Samnite

    Quote Originally Posted by The samnite
    First version of Dacian peltast



    You can see which model I based it off in Stormy's pics above. I still need to add the scabbard though. Please comment to help make it better
    GJ Samnite and welcome back..

  11. #551
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Ok here are my final versions of the Roman early legions , new models for them some more skinning developement could be done but the units are almoust ready with all the different cas files too....

    here is


    the Hastatus



    the Princeps



    the Triarius


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  12. #552
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    First version of Dacian peltast



    You can see which model I based it off in Stormy's pics above. I still need to add the scabbard though. Please comment to help make it better
    the dresses are too bright , they should look more dark , used and consumpsed , the shield patterns need to be regulated and also the brighteness is too much , also need some darkening to give a 3d effect ......

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  13. #553
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by hellenes
    Aymar when you relese the mod if you can send me the txt files that it changes so I ll tune them up for the Greek localisation project so you will have a release in Greek...

    Hellenes
    Sure. No problem. Do you want just the several descriptions txt?

  14. #554
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    Ok here are my final versions of the Roman early legions , new models for them some more skinning developement could be done but the units are almoust ready with all the different cas files too....
    All great looking!! Very good job!!

    But there are two small details that I think are to be mentioned:

    1. The Triarii helm should be more oval and slightly taller.
    2. The Triarii has a Gladius. What for? He doesn't use it!!...

  15. #555
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    BTW, for everyone modelling the 3d units and skins, I want these pictures also posted on each of the specific faction groups in the restricted forum.

  16. #556
    Terrible Turk Member Little Legioner's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Aymar de Bois Mauri
    All great looking!! Very good job!!

    But there are two small details that I think are to be mentioned:

    1. The Triarii helm should be more oval and slightly taller.
    2. The Triarii has a Gladius. What for? He doesn't use it!!...
    I found a print. It shows Triarii uses sword



    Prometheus i think this picture useful for your work.

    It's my first post in Barbarorum. I'm looking to this great project for a long time. I salute you all great modders.

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  17. #557
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    1. The Triarii helm should be more oval and slightly taller.
    2. The Triarii has a Gladius. What for? He doesn't use it!!...
    1.. will look

    2... they use but as secondary weapon and that is why u see the Gladius in the scabbard here while instead in the others pics the scabbard is empty , I think this style should be followed by all who makes scabbards.....

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  18. #558
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics



    this is only a reskin for the barbarian infantry mercs .... I added fur to their dresses , how it looks like?

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  19. #559
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Will there still be generic barb mercs in the game?
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  20. #560
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I think it was agreed that they were being removed in favor of region-proper mercenaries.
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  21. #561
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I thought so too :)
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  22. #562
    Master of Puppets Member hellenes's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Aymar de Bois Mauri
    Sure. No problem. Do you want just the several descriptions txt?
    Yes just the files that are altered... so ill change the original greek files to be in line with the mod my mail is arxidamos2003@yahoo.gr

    Hellenes
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  23. #563
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I tought this as a german inf merc....or a german infantry ...

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  24. #564
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    They shouldn't be need in Gaul or Britain, both will have region-proper mercs, probably not in Germania either, if there are other mercs more proper. I'm pretty sure proper mercs can be thought of, at least one per large region of space, and those can just be replaced by a proper mercenary for one of the regions.

    Good thought though Prom, maybe it would be a good German merc infantry (I'm not sure), but I'd imagine they should have a subae knot. And I'm not familiar with what kind of clothing a Germanic merc would be wearing, so can't comment on that. But as Germanic infantry unit, I'm sure they're just improper, the Germans closest to that would probably be fraeman (I know I misspelled that), or possibly the longer spear infantry that used a phalanx.
    Last edited by Ranika; 12-08-2004 at 15:07.
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  25. #565
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    On my part, I can say that the Central Europe also should usespecific mercs: LaTene celtic spearmen and longswordsmen in the south, and german spearmen, saxmen and cavalry in the north... perhaps merc barb archers (for Lugia) can be more generic, if they're made better than regular recruitable archers.
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  26. #566
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    guys I remewmber u that mercs shouldn't be so specific but more generic so this could be a good barb german infantry , then did the germans and celts use phalanxes ? I haven't reado of this.....

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  27. #567
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Both various Celts and Germans did employ phalanx formations at different times. Celts also employed the tetsudo formation (Romans adopted it from them), as a method of marching on fortifications. However, that probably wouldn't be used by mercenaries, and relegated instead to advanced Gallic units.

    The Germans would have mercenary spearmen, though, and maybe if these were modified a bit more, they would take on a proper look, but you should look into that in the German Groups thread.

    And mercs should be far more specific, generic mercs are what are in the game currently, and they don't at all represent the actual regional mercenaries (like generic barbarian infantry in Galatia, as opposed to actual Galatian Kuaros and Kuarothori, heavy infantry swords and spears, respectively). Gaul will have proper Gaesatae and such, and Germania should definitely have the saxmen (it'd look unique given the region and era, and the sax was an interesting weapon that should be represented). I'm not sure how German mercenary spearmen should look, though that may be close to them, but, you should still look for stuff in the German Groups, see what they have to say.
    Ní dheachaigh fial ariamh go hIfreann.


  28. #568

    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Looking incredible; great work everyone

    A very quick question from a frog who doesn't even have time to read all of this thread, let alone the entire forum's contents: What's with the split fronted mail so many units are wearing? It baffled me in the full game, and now I see it here too. I've seen loads of evidence for full skirted mail, but splits I only encounter evidence for much, much later than this. A little evidence or explanation would go down very well; this bothers me quite badly.
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  29. #569
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Celts also employed the tetsudo formation (Romans adopted it from them), as a method of marching on fortifications.
    LOL !!! now lets not invente history , of this step the Celts invented gunpoweder too....Testudo was a typical Roman invention tacticism , could be performed only under very hard training and sinchronicism of troops and was adopted by later legionaries as a manouver to counter the archers shoots approaching enemies... the Celts didn't even knew what was a siege tower and not for sure so many military formations , they attaked on mass with streight charges .... Beware people I don't wonna see fake stuff into other factions , I know well History and military tactics of the Romans , Celts and Greeks since were my ancestors and is what I like to study living also in once inhabited by those cultures place... , I rely on others for the other factions , But if people start to put in nationalism prides about making nations different from what they were and place in anistorical stuff or ideas just becouse they think of it , couse they would like it was so or other reasons..... I will leave this project....

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  30. #570
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Read Livy's account of Gallo-Roman wars. Be careful with your accusations, this is exactly what this mod is for: to get rid of the stereotypical barbarians fighting only in 'horde' formation.
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