WOW! Brilliant stuff samnite!Originally Posted by The samnite
I'd prob make the cap stick up / forward a little more just to be more conspicious...and maybe the beard stick out a bit more. Other than that, it's looking pretty good mate!
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WOW! Brilliant stuff samnite!Originally Posted by The samnite
I'd prob make the cap stick up / forward a little more just to be more conspicious...and maybe the beard stick out a bit more. Other than that, it's looking pretty good mate!
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Last edited by PSYCHO V; 10-29-2004 at 03:40.
Holy shit! That's a fu
... nice!
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Don't worry about stripes - they are exactly what they should be. But I think that shield should be more saturated.
Can you post bigger screens, please?
that's awesome!
yeah bigger screens would be nice
robotica erotica
Can I just add my 2 bob and encourage everyone not to get too carried away with anachronistic units / suggestions. Saxon swordsman, Vandals, Franks, Goths, Hittites, Philistines, Assyrians etc etc either didn't exist in this period or were not a force worthy of note. Although there are many cool things we'd all like to see, the point of EB to add historical reality (and great gameplay), not further water it down.
Khelven, I'll have some Gaul stats for you in a week. Anyone know how I view / edit the texture square / pallette / DDS thingy in 3D max for any given CAS?
Haven't heard from Verci recently and it seems recon has dropped off the planet.
Going to be away myself for week of R&R with the wife.
See yall when I get back.
Last edited by PSYCHO V; 10-29-2004 at 17:54.
Here's version 2 of my dacian spear unit.
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Changes include a more conspicious hat (up and out), fuller beard, changed shield colour a bit, and made the belt thinner.
Keep the suggestions coming!
One thing I haven't brought into account is the faction colours, as there currently are none on my skin. Are we planning on doing faction colours for this mod? They aren't 'historically accurate' and we still have the unit flags to distinguish units. If we reskin all the identical units to their specific factions we won't have to worry about that either. Any thoughts?
@PSYCHO V: Do you mean the texture coordinates (what part of the model gets what part of the texture file)? If so that's the unwrap UVW modifier (you have to add it, then collapse it into the mesh (not the skin) when you've finished editing. Click on the edit button in the rollout to see where the vertex's are. I haven't a clue how to change things and stitch stuff together so don't ask me.![]()
It seems to be a common belief that religious people are just existentialists taking things a bit too seriously.
I agree with Psycho on his remarks with vandals, franks and goths, but not with the saxon swordsmen.
Their weapon, the sax came in many different lenghts.
While the goths, alemanni, franks, etc. appaered later, the saxons fit well.
Not 270BC, but surely in the timeframe the game covers.
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