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  1. #1
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Nice work again, The samnite! I like their faces!

    But think you should make lines on dress more wavering as they are on spearmen.
    And make something with these fragments:


    Quote Originally Posted by The samnite
    @Dead Moroz: Thanks for catching that glitch. I made the beard a bit weird so I'll go over that again. As for the shield, do you mean the outside line or the inside?
    I mean these:
    Last edited by Dead Moroz; 11-02-2004 at 13:03.

  2. #2
    Newb modder Member The samnite's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Ah yes, those lines do look bad. It's hard to get angles to look good, but I'll work on those things you noted today.


    It seems to be a common belief that religious people are just existentialists taking things a bit too seriously.

  3. #3
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Dead Moroz
    I mean these:
    I don't think he can. IMHO, those lines aren't related to the texture. They depend on screen resolution and the angle of the image. Try to see that image in-game at 1600x1200 or with Anti-Aliasing turned on (4x). The jaggies will disappear.

  4. #4
    Member Member Stormy's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    "I don't think he can. IMHO, those lines aren't related to the texture. They depend on screen resolution and the angle of the image. Try to see that image in-game at 1600x1200 or with Anti-Aliasing turned on (4x). The jaggies will disappear."

    That is correct. I play 1600x1200 with AA at 4 and AF at 4 as well and it clears up the jaggies.

    Best way to play to enjoy such a wonderful game

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