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  1. #1
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Actually if you notice well the breastplate in the figure is right the one I used for the skinning , I found in internet making a research and I have been lucky to find it.....




    Last edited by PROMETHEUS; 11-13-2004 at 03:58.

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  2. #2
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Is there any way to have the leg greave be only on the leading leg?

    Great looking skins!
    Last edited by khelvan; 11-13-2004 at 04:21.
    Cogita tute


  3. #3
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by khelvan
    Is there any way to have the leg greave be only on the leading leg?
    No. RTW uses a system to save on texture space. It uses mirrors of the texture (that is skinned just on one side) to texture the other. With some shields it's even 1/4 th of the texture that is mirrored 2 times further.

  4. #4
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I made the first white texture for the mercenary , while the other one is more for the national flag of Samnites , I am not sure if they used blue tough since in more representations they are in white dress..... I added this shield type since I saw in a reconstruction , gives colour and is also depicted on a flag carried by samnites so i guess this later one is better for rebel armies.....

    but I ask myself is possible to add some more units to rebel list in italian provinces? since those units look more like heavy infantry to me and i was thinking to add also a skirmisher smnite infantry and a heavy cavalryman as saw in the plates ,.... also they would have been one of the major allies of hannibal versus the romans......

    but is there any limit to the units we can implement?

    final version of the second version...






    Last edited by PROMETHEUS; 11-14-2004 at 14:16.

    Creator of Ran no Jidai mod
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  5. #5
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Yeah, with the mirrored textures on shields, that symbol does get turned into a swastika, so let's not use it.
    Cogita tute


  6. #6
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I don't think we should discriminate an ancient symbol used sacrifiyng historical correction....but anyway they can be both used , one for mercenaries the other as rebel .....

    Ok here is a new try to make a new unit mercenary arab camelriders , more inspired for garamantes warriors of the desert tough......

    here is the work in progress , I still have to adjoust severall things.....


    Creator of Ran no Jidai mod
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  7. #7
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Well, to put it bluntly, using that symbol will make it illegal in Germany at least to play. I do not care to deal with the legal issues involved, do you?

    Unless we can figure out a way to make sure that the texture is not reversed, and the ancient symbol does not get turned into a modern symbol of hate, it has no place in the mod, in my opinion.
    Cogita tute


  8. #8
    "Aye, there's the rub" Member PSYCHO V's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    Actually if you notice well the breastplate in the figure is right the one I used for the skinning , I found in internet making a research and I have been lucky to find it.....
    Your a Legend! Very very nice Prom! Verci and I were discussing the colour thing. I think historical accuracy should take precedence. I guess this is a 'historical mod'. Where there is an opportunity to add factional colours without sacrificing accuracy, yer take it but it aint a biggy.

    Re: the Arverni. The name tends to give it away. The unit is called Arverni Argos. Argos meaning 'Noble' in Gallic. The Arverni were noted (well, until the last stages of the 'civil war' / 1st CBC) for their wealth and well equipped troops. In terms of equipment and weapons, there quite accurate imho. Though I would like those spears to be a few feet shorter but Verci tells me this is hard coded in the .exe

    In the mod, they will be a very expensive unit to raise and keep. Ultimately I'd like to make them event triggered, like post Marian units. Does anyone know if we can add this unit to the same Roman trigger event?



    If anyone needs help doing UI placecards for their units, give me a hoy.
    Last edited by PSYCHO V; 11-13-2004 at 05:34.
    PSYCHO V



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  9. #9
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PSYCHO V
    In the mod, they will be a very expensive unit to raise and keep. Ultimately I'd like to make them event triggered, like post Marian units. Does anyone know if we can add this unit to the same Roman trigger event?
    Add one line to the building it can be recruited from, and done. You can do this for any event (anyone know of any more we can utilize?).
    Cogita tute


  10. #10
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Is it possible to add more events, or are they hardcoded?
    Ní dheachaigh fial ariamh go hIfreann.


  11. #11
    Member Member Stormy's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Great stuff PSYCHO V & PROMETHEUS It's all coming along nicely I see.

  12. #12
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I believe that events (and their triggers) are hardcoded.
    Cogita tute


  13. #13
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by khelvan
    I believe that events (and their triggers) are hardcoded.
    You can change the date at which they happen... and, I think, a description (otherwise they couldn't be localized). So we could replace some of the events with others, if we learn how the building triggers are called for each event... if there are other triggers except marian_reforms, that is. I haven't found any yet. (shouldn't some of the inventions, like Archimedes Pump, be such a trigger ?)
    I'm still not here

  14. #14
    EB Unit Dictator/Administrator Member Urnamma's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Wow, these units are beautiful. The Arveni and the Samnites are works of art, truly.
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  15. #15
    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Psycho and I pumping away like a machine. Currently we're a bit stuck with the Averni Arjos spear, I was playing around with it and was able to have them hold speras and charge with sword but it crashes sometimes...

    Anyway fixed southern warband shield and boar standard work in progress:



    Keep up the good work men
    Last edited by Vercingetorix; 11-13-2004 at 09:39.
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  16. #16
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    Actually if you notice well the breastplate in the figure is right the one I used for the skinning , I found in internet making a research and I have been lucky to find it.....
    OK. Great. I like it.

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