Actually if you notice well the breastplate in the figure is right the one I used for the skinning , I found in internet making a research and I have been lucky to find it.....
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Actually if you notice well the breastplate in the figure is right the one I used for the skinning , I found in internet making a research and I have been lucky to find it.....
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Last edited by PROMETHEUS; 11-13-2004 at 03:58.
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Your a Legend! Very very nice Prom! Verci and I were discussing the colour thing. I think historical accuracy should take precedence. I guess this is a 'historical mod'. Where there is an opportunity to add factional colours without sacrificing accuracy, yer take it but it aint a biggy.Originally Posted by PROMETHEUS
Re: the Arverni. The name tends to give it away. The unit is called Arverni Argos. Argos meaning 'Noble' in Gallic. The Arverni were noted (well, until the last stages of the 'civil war' / 1st CBC) for their wealth and well equipped troops. In terms of equipment and weapons, there quite accurate imho. Though I would like those spears to be a few feet shorter but Verci tells me this is hard coded in the .exe
In the mod, they will be a very expensive unit to raise and keep. Ultimately I'd like to make them event triggered, like post Marian units. Does anyone know if we can add this unit to the same Roman trigger event?
If anyone needs help doing UI placecards for their units, give me a hoy.
Last edited by PSYCHO V; 11-13-2004 at 05:34.
Is it possible to add more events, or are they hardcoded?
Ní dheachaigh fial ariamh go hIfreann.
Great stuff PSYCHO V & PROMETHEUSIt's all coming along nicely I see.
Wow, these units are beautiful. The Arveni and the Samnites are works of art, truly.
'It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.'
~Voltaire
'People demand freedom of speech to make up for the freedom of thought which they avoid. ' - Soren Kierkegaard
“A common danger tends to concord. Communism is the exploitation of the strong by the weak. In Communism, inequality comes from placing mediocrity on a level with excellence.” - Pierre-Joseph Proudhon
EB Unit Coordinator
Psycho and I pumping away like a machine. Currently we're a bit stuck with the Averni Arjos spear, I was playing around with it and was able to have them hold speras and charge with sword but it crashes sometimes...
Anyway fixed southern warband shield and boar standard work in progress:
Keep up the good work men![]()
Last edited by Vercingetorix; 11-13-2004 at 09:39.
I have found God.
Not that it answered my questionOriginally Posted by Aymar de Bois Mauri
I suppose we can't call Greece 'Greece', either, only 'Hellas'...
I'm still not here
I would like those spears to be a few feet shorter but Verci tells me this is hard coded in the .exe
Have you tried this???
2.HOW TO - add short pikes/long pikes to spearmen... By Adonys
or any spearmen unit in the export_descr_unit.txt file you can replace its stat_pri_attr line values with spear, short_pike or spear, long_pike
example:
BEFORE:
type greek hoplite
dictionary greek_hoplite ; Hoplites
category infantry
class spearmen
voice_type Medium_1
soldier greek_hoplite, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 7, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.5
stat_pri_attr spear
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.5
stat_sec_attr no
stat_pri_armour 6, 5, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 4, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 440, 170, 50, 70, 440
ownership greek_cities, slave
AFTER - short pike:
type greek hoplite
dictionary greek_hoplite ; Hoplites
category infantry
class spearmen
voice_type Medium_1
soldier greek_hoplite, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 7, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.5
stat_pri_attr spear, short_pike
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.5
stat_sec_attr no
stat_pri_armour 6, 5, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 4, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 440, 170, 50, 70, 440
ownership greek_cities, slave
AFTER - long pike:
type greek hoplite
dictionary greek_hoplite ; Hoplites
category infantry
class spearmen
voice_type Medium_1
soldier greek_hoplite, 40, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 7, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.5
stat_pri_attr spear, long_pike
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.5
stat_sec_attr no
stat_pri_armour 6, 5, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 4, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 440, 170, 50, 70, 440
ownership greek_cities, slave
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Thanks PROMETHEUS, the problem is that we want them to use the custom spear that's in the model not the generic spears/pikes. For all troops that use the phalanx formation it forces the use of these generic spears. Now if there was some way for them to use custom spears but charge with swords without using the phalanx formation is would be great but I'm not aware of any formation as such.
I have found God.
Ok this is the last update , I removed the leather thing to leave the under dress be visible and I added stripes that keep the breastplate on the shoulders, I still have to increase the colour of some red decorations of the dress and complete the skirt part , I was also thinking to substituite the shield with a round one but not sure about it since they used also this kind of shields.....
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
You can change the date at which they happen... and, I think, a description (otherwise they couldn't be localized). So we could replace some of the events with others, if we learn how the building triggers are called for each event... if there are other triggers except marian_reforms, that is. I haven't found any yet. (shouldn't some of the inventions, like Archimedes Pump, be such a trigger ?)Originally Posted by khelvan
I'm still not here
Numerous triggers appear to be aesthetic, and not actually affect anything, such as the pump. Is this true? Do they actually do anything? If so, changing them to certain other events sounds like it should be simple enough, events that would enable other, non-Roman units.
Last edited by Ranika; 11-13-2004 at 14:51.
Ní dheachaigh fial ariamh go hIfreann.
new version updated with some refinements of neck and dress .... in action , but still I have the problem of one unit with black stuff....
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
But you cannot change the date at which they happen. At least, not if all events happen like the Marian reform event. The description, yes, but not the event triggers. (i.e. date, building a certain building, so on)Originally Posted by eadingas
Nice update PROMETHEUS![]()
Good god, I'm gonna love this mod when it is all set and done. Every single one of you is doing a outstanding job . Glory to you all![]()
Umm...Originally Posted by khelvan
from 'descr_events.txt':
"event eruption_at_etna
date 9 winter
position 104, 49
event plague_in_macedonia
date 14 winter
position 138, 67
event stoic_philosophy
date 14 summer
event hand_pump_invented
date 14 winter
; event librarian_at_alexandria
; date 18 summer
; event great_library_completed
; date 24 winter
event carthage_clear_glass
date 34 summer
event archimedes_screw
date 44 winter
event greek_logic
date 54 summer
event star_catalogue
date 64 winter
event plague_in_alexandria
date 64 summer
position 178, 19
; event rites_of_bacchus_banned
; date 78 winter
event earthquake_in_pontus
date 84 summer
event concrete_invented
date 94 winter
event eruption_at_vesuvius
date 99 summer
position 103, 65
event philosophy_banned
date 103 winter
event astrolabe_invented
date 114 summer
event lex_aebutia
date 114 winter
event roman_stoicism
date 120 summer..." etc.
I'm still not here
The events even have a syntax like they could be used as triggers. We need to test if adding, for example, 'and astrolabe_invented' to a building descr does something to it.
I'm still not here
Weird. I can't find the descriptions to the events anywhere. And they show up as english in my localised version. Surely they can't be hard-coded!? It would be absurd to not be able to write your own descriptions?
I'm still not here
Here is something I found on the Samnites more Historical sure I guess, should I substituite this colours on the shield or leave it for the rebel samnite instead? I think to have two kind of samnites units is good like actually are but too similar between them....
I was thinking of substituiting the swastica symbol with this kind of shie4ld what you guys think?
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Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
I agree! If we include this unit we should make a point of explaining in the ingame description what it really is.Originally Posted by DemonArchangel
"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth war is much worse. The person who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stewart Mills
But from the absolute will of an entire people there is no appeal, no redemption, no refuge but treason.
LORD ACTON
Nevermind, I found them. (I wish I could edit my posts finally!) Okay, we can edit and add any events we like - there are even some that are commented out of current release, wonder why.
Still don't know how to use them as triggers, if it's possible. But it may be a matter of syntax. For example the 'marian_reforms' don't exist as marian_reforms anywhere outside descr_buildings, they have different name in the description files.
I'm still not here
those are another version I tought instead for the rebels and slave armies.....still in work..... how it looks?
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Great Prom. I was going to suggest this uniform instead of the reverse swastika design. It would have just been an unnecessary bone of contention with some. So stick with these guys, they look great.
OK. Great. I like it.Originally Posted by PROMETHEUS
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No. RTW uses a system to save on texture space. It uses mirrors of the texture (that is skinned just on one side) to texture the other. With some shields it's even 1/4 th of the texture that is mirrored 2 times further.Originally Posted by khelvan
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