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Thread: Unit Screenshots

  1. #91
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Actually if you notice well the breastplate in the figure is right the one I used for the skinning , I found in internet making a research and I have been lucky to find it.....




    Last edited by PROMETHEUS; 11-13-2004 at 03:58.

    Creator of Ran no Jidai mod
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  2. #92
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Is there any way to have the leg greave be only on the leading leg?

    Great looking skins!
    Last edited by khelvan; 11-13-2004 at 04:21.
    Cogita tute


  3. #93
    "Aye, there's the rub" Member PSYCHO V's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    Actually if you notice well the breastplate in the figure is right the one I used for the skinning , I found in internet making a research and I have been lucky to find it.....
    Your a Legend! Very very nice Prom! Verci and I were discussing the colour thing. I think historical accuracy should take precedence. I guess this is a 'historical mod'. Where there is an opportunity to add factional colours without sacrificing accuracy, yer take it but it aint a biggy.

    Re: the Arverni. The name tends to give it away. The unit is called Arverni Argos. Argos meaning 'Noble' in Gallic. The Arverni were noted (well, until the last stages of the 'civil war' / 1st CBC) for their wealth and well equipped troops. In terms of equipment and weapons, there quite accurate imho. Though I would like those spears to be a few feet shorter but Verci tells me this is hard coded in the .exe

    In the mod, they will be a very expensive unit to raise and keep. Ultimately I'd like to make them event triggered, like post Marian units. Does anyone know if we can add this unit to the same Roman trigger event?



    If anyone needs help doing UI placecards for their units, give me a hoy.
    Last edited by PSYCHO V; 11-13-2004 at 05:34.
    PSYCHO V



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  4. #94
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PSYCHO V
    In the mod, they will be a very expensive unit to raise and keep. Ultimately I'd like to make them event triggered, like post Marian units. Does anyone know if we can add this unit to the same Roman trigger event?
    Add one line to the building it can be recruited from, and done. You can do this for any event (anyone know of any more we can utilize?).
    Cogita tute


  5. #95
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Is it possible to add more events, or are they hardcoded?
    Ní dheachaigh fial ariamh go hIfreann.


  6. #96
    Member Member Stormy's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Great stuff PSYCHO V & PROMETHEUS It's all coming along nicely I see.

  7. #97
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I believe that events (and their triggers) are hardcoded.
    Cogita tute


  8. #98
    EB Unit Dictator/Administrator Member Urnamma's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Wow, these units are beautiful. The Arveni and the Samnites are works of art, truly.
    'It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.'
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  9. #99
    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Psycho and I pumping away like a machine. Currently we're a bit stuck with the Averni Arjos spear, I was playing around with it and was able to have them hold speras and charge with sword but it crashes sometimes...

    Anyway fixed southern warband shield and boar standard work in progress:



    Keep up the good work men
    Last edited by Vercingetorix; 11-13-2004 at 09:39.
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  10. #100
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Aymar de Bois Mauri
    When will people understand that "Spanish" is a WRONG term for the Iberian populations of this age? I've been saying this for months now!!!

    Spain does NOT exist until the marriage of the Catholic Kings Fernado II of Aragon and Isabel I of Castile-Léon in the late 15th century!!!

    And they were only called Hispannicus by Rome. Not "Spanish" and only post-conquest!!!
    Not that it answered my question I suppose we can't call Greece 'Greece', either, only 'Hellas'...
    I'm still not here

  11. #101
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I would like those spears to be a few feet shorter but Verci tells me this is hard coded in the .exe

    Have you tried this???






    2.HOW TO - add short pikes/long pikes to spearmen... By Adonys
    or any spearmen unit in the export_descr_unit.txt file you can replace its stat_pri_attr line values with spear, short_pike or spear, long_pike

    example:

    BEFORE:
    type greek hoplite
    dictionary greek_hoplite ; Hoplites
    category infantry
    class spearmen
    voice_type Medium_1
    soldier greek_hoplite, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 5, square, phalanx
    stat_health 1, 0
    stat_pri 7, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.5
    stat_pri_attr spear
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.5
    stat_sec_attr no
    stat_pri_armour 6, 5, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 4, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 440, 170, 50, 70, 440
    ownership greek_cities, slave


    AFTER - short pike:
    type greek hoplite
    dictionary greek_hoplite ; Hoplites
    category infantry
    class spearmen
    voice_type Medium_1
    soldier greek_hoplite, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 5, square, phalanx
    stat_health 1, 0
    stat_pri 7, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.5
    stat_pri_attr spear, short_pike
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.5
    stat_sec_attr no
    stat_pri_armour 6, 5, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 4, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 440, 170, 50, 70, 440
    ownership greek_cities, slave


    AFTER - long pike:
    type greek hoplite
    dictionary greek_hoplite ; Hoplites
    category infantry
    class spearmen
    voice_type Medium_1
    soldier greek_hoplite, 40, 0, 1
    attributes sea_faring, hide_forest, can_sap
    formation 1, 1, 2, 2, 5, square, phalanx
    stat_health 1, 0
    stat_pri 7, 6, no, 0, 0, melee, simple, piercing, spear, 25 ,0.5
    stat_pri_attr spear, long_pike
    stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.5
    stat_sec_attr no
    stat_pri_armour 6, 5, 5, leather
    stat_sec_armour 0, 0, flesh
    stat_heat 3
    stat_ground 2, 0, 0, 0
    stat_mental 4, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 440, 170, 50, 70, 440
    ownership greek_cities, slave

    Creator of Ran no Jidai mod
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    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
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  12. #102
    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Thanks PROMETHEUS, the problem is that we want them to use the custom spear that's in the model not the generic spears/pikes. For all troops that use the phalanx formation it forces the use of these generic spears. Now if there was some way for them to use custom spears but charge with swords without using the phalanx formation is would be great but I'm not aware of any formation as such.
    I have found God.

  13. #103
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics



    Ok this is the last update , I removed the leather thing to leave the under dress be visible and I added stripes that keep the breastplate on the shoulders, I still have to increase the colour of some red decorations of the dress and complete the skirt part , I was also thinking to substituite the shield with a round one but not sure about it since they used also this kind of shields.....

    Creator of Ran no Jidai mod
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  14. #104
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by khelvan
    I believe that events (and their triggers) are hardcoded.
    You can change the date at which they happen... and, I think, a description (otherwise they couldn't be localized). So we could replace some of the events with others, if we learn how the building triggers are called for each event... if there are other triggers except marian_reforms, that is. I haven't found any yet. (shouldn't some of the inventions, like Archimedes Pump, be such a trigger ?)
    I'm still not here

  15. #105
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Numerous triggers appear to be aesthetic, and not actually affect anything, such as the pump. Is this true? Do they actually do anything? If so, changing them to certain other events sounds like it should be simple enough, events that would enable other, non-Roman units.
    Last edited by Ranika; 11-13-2004 at 14:51.
    Ní dheachaigh fial ariamh go hIfreann.


  16. #106
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics




    new version updated with some refinements of neck and dress .... in action , but still I have the problem of one unit with black stuff....

    Creator of Ran no Jidai mod
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  17. #107
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by eadingas
    You can change the date at which they happen... and, I think, a description (otherwise they couldn't be localized). So we could replace some of the events with others, if we learn how the building triggers are called for each event... if there are other triggers except marian_reforms, that is. I haven't found any yet. (shouldn't some of the inventions, like Archimedes Pump, be such a trigger ?)
    But you cannot change the date at which they happen. At least, not if all events happen like the Marian reform event. The description, yes, but not the event triggers. (i.e. date, building a certain building, so on)
    Cogita tute


  18. #108
    Member Member Stormy's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Nice update PROMETHEUS

    Good god, I'm gonna love this mod when it is all set and done. Every single one of you is doing a outstanding job . Glory to you all

  19. #109
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by khelvan
    But you cannot change the date at which they happen. At least, not if all events happen like the Marian reform event. The description, yes, but not the event triggers. (i.e. date, building a certain building, so on)
    Umm...
    from 'descr_events.txt':

    "event eruption_at_etna
    date 9 winter
    position 104, 49

    event plague_in_macedonia
    date 14 winter
    position 138, 67

    event stoic_philosophy
    date 14 summer

    event hand_pump_invented
    date 14 winter

    ; event librarian_at_alexandria
    ; date 18 summer

    ; event great_library_completed
    ; date 24 winter

    event carthage_clear_glass
    date 34 summer

    event archimedes_screw
    date 44 winter

    event greek_logic
    date 54 summer

    event star_catalogue
    date 64 winter

    event plague_in_alexandria
    date 64 summer
    position 178, 19

    ; event rites_of_bacchus_banned
    ; date 78 winter

    event earthquake_in_pontus
    date 84 summer

    event concrete_invented
    date 94 winter

    event eruption_at_vesuvius
    date 99 summer
    position 103, 65

    event philosophy_banned
    date 103 winter

    event astrolabe_invented
    date 114 summer

    event lex_aebutia
    date 114 winter

    event roman_stoicism
    date 120 summer..." etc.
    I'm still not here

  20. #110
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    The events even have a syntax like they could be used as triggers. We need to test if adding, for example, 'and astrolabe_invented' to a building descr does something to it.
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  21. #111
    (Insert innuendo here) Member Balloon Bomber Champion DemonArchangel's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    AAARGGH! NAZIS! I'M OFFENDED! (not really, but some ignorant fools could misconstrue the swastika to mean something else)
    Quote Originally Posted by Louis VI the Fat View Post
    China is not a world power. China is the world, and it's surrounded by a ring of tiny and short-lived civilisations like the Americas, Europeans, Mongols, Moghuls, Indians, Franks, Romans, Japanese, Koreans.

  22. #112
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Weird. I can't find the descriptions to the events anywhere. And they show up as english in my localised version. Surely they can't be hard-coded!? It would be absurd to not be able to write your own descriptions?
    I'm still not here

  23. #113
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Here is something I found on the Samnites more Historical sure I guess, should I substituite this colours on the shield or leave it for the rebel samnite instead? I think to have two kind of samnites units is good like actually are but too similar between them....
    I was thinking of substituiting the swastica symbol with this kind of shie4ld what you guys think?




    Creator of Ran no Jidai mod
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    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
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  24. #114
    Member Member sharrukin's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by DemonArchangel
    AAARGGH! NAZIS! I'M OFFENDED! (not really, but some ignorant fools could misconstrue the swastika to mean something else)
    I agree! If we include this unit we should make a point of explaining in the ingame description what it really is.
    "War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth war is much worse. The person who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."
    -- John Stewart Mills

    But from the absolute will of an entire people there is no appeal, no redemption, no refuge but treason.
    LORD ACTON

  25. #115
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Nevermind, I found them. (I wish I could edit my posts finally!) Okay, we can edit and add any events we like - there are even some that are commented out of current release, wonder why.
    Still don't know how to use them as triggers, if it's possible. But it may be a matter of syntax. For example the 'marian_reforms' don't exist as marian_reforms anywhere outside descr_buildings, they have different name in the description files.
    I'm still not here

  26. #116
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics



    those are another version I tought instead for the rebels and slave armies.....still in work..... how it looks?

    Creator of Ran no Jidai mod
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    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
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    Best modder , skinner , modeler awards winner.


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  27. #117
    "Aye, there's the rub" Member PSYCHO V's Avatar
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    Thumbs up Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Great Prom. I was going to suggest this uniform instead of the reverse swastika design. It would have just been an unnecessary bone of contention with some. So stick with these guys, they look great.
    PSYCHO V



    "Ask not for whom the bell tolls, it tolls for THEE!" - (John Donne, Meditation 17)

  28. #118
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Feel free to try and change the event triggers. As I said, "IF" they function like the Marian Reforms, you cannot. That is a big "if." (In more ways than one :)
    Cogita tute


  29. #119
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    Actually if you notice well the breastplate in the figure is right the one I used for the skinning , I found in internet making a research and I have been lucky to find it.....
    OK. Great. I like it.

  30. #120
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by khelvan
    Is there any way to have the leg greave be only on the leading leg?
    No. RTW uses a system to save on texture space. It uses mirrors of the texture (that is skinned just on one side) to texture the other. With some shields it's even 1/4 th of the texture that is mirrored 2 times further.

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