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Thread: Unit Screenshots

  1. #121
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by eadingas
    Not that it answered my question I suppose we can't call Greece 'Greece', either, only 'Hellas'...
    OK.OK. I got carried away... Sorry...

  2. #122
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS

    I was also thinking to substituite the shield with a round one but not sure about it since they used also this kind of shields.....
    Keep this one. The Samnites were the ones that made the Romans change their round hoplite shield for this one. They developed this shield after contact with the Gallic tribes that used the oval Gallic shield. The Samnite fighting style, using this shield (scutta), caused the humiliating Roman defeat at the Caudine Forks in 321 BC. This event, and Rome's sacking by the Gauls in 387BC, was responsible for making the Romans drop the Phalanx-style warfare and implement the more all-terrain Manipular Legion (it was based on the Samnite system of warfare).

  3. #123
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I made the first white texture for the mercenary , while the other one is more for the national flag of Samnites , I am not sure if they used blue tough since in more representations they are in white dress..... I added this shield type since I saw in a reconstruction , gives colour and is also depicted on a flag carried by samnites so i guess this later one is better for rebel armies.....

    but I ask myself is possible to add some more units to rebel list in italian provinces? since those units look more like heavy infantry to me and i was thinking to add also a skirmisher smnite infantry and a heavy cavalryman as saw in the plates ,.... also they would have been one of the major allies of hannibal versus the romans......

    but is there any limit to the units we can implement?

    final version of the second version...






    Last edited by PROMETHEUS; 11-14-2004 at 14:16.

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  4. #124
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Yeah, with the mirrored textures on shields, that symbol does get turned into a swastika, so let's not use it.
    Cogita tute


  5. #125
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I don't think we should discriminate an ancient symbol used sacrifiyng historical correction....but anyway they can be both used , one for mercenaries the other as rebel .....

    Ok here is a new try to make a new unit mercenary arab camelriders , more inspired for garamantes warriors of the desert tough......

    here is the work in progress , I still have to adjoust severall things.....


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  6. #126
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Well, to put it bluntly, using that symbol will make it illegal in Germany at least to play. I do not care to deal with the legal issues involved, do you?

    Unless we can figure out a way to make sure that the texture is not reversed, and the ancient symbol does not get turned into a modern symbol of hate, it has no place in the mod, in my opinion.
    Cogita tute


  7. #127
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics


    Creator of Ran no Jidai mod
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  8. #128
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Ok herew is the final version of the Garamantes nomads and the desert Garamantes infantry......


    what you think???





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  9. #129
    EB Unit Dictator/Administrator Member Urnamma's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Bad ass, Prometheus, just simply bad ass. I've loved both your units so far.
    'It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.'
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  10. #130
    Member Member Stormy's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    They look wonderful PROMETHEUS but can I make a small Request ? Can you add like a brown top/cloak on the Garamantes like the photo you posted in the Numidian thread ?

    This one


    Good job once again PROMETHEUS

  11. #131
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Good work, PROMETHEUS!

    But don't stop. Please, change 3d model - make proper cloak and shield.

    About Samnites I think that "skirt" should be shorter and breastplate should be a bit smaller.

  12. #132
    Saupreuss Member Stefan the Berserker's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics



    Better don't take the Soldier on the far right as a Unit! :P

  13. #133
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    My 3dsmax version is not working now so untill I find what's wrong I cant edit them , may be someonels?

    Seems I amspecializing in mercenaries so here is a barbarian mercenary foot soldeir how it looks?


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  14. #134
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    They look very good!!! Although Stormy's and Dead Moroz's comments are correct.

    I would like to add something also. Please correct the curved scimitar. The scimitar was only invented shortly before the early Muslim expansion (circa 600AD). Numidians, Berbers, Bedouins and Arabs used straight medium length swords in this age. You can see exactly that in the pictures you've posted in the Numidian thread.
    Last edited by Aymar de Bois Mauri; 11-15-2004 at 17:49.

  15. #135
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    My 3dsmax version is not working now so untill I find what's wrong I cant edit them , may be someonels?
    What do you mean it's not working? Have you instaled Vercingetorix's plug-inn? Is it not working? If you have any doubts about that instalation or MAX, just PM me...

    Quote Originally Posted by PROMETHEUS
    Seems I amspecializing in mercenaries so here is a barbarian mercenary foot soldeir how it looks?

    What's wrong with their eyes?

    I would like you to delve in the units you think you could improve to make them more like the pics in historical books, as the Osprey series.

  16. #136
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    They are trying for the role of replacing Michael Stipe of REM :)
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  17. #137
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I would like you to delve in the units you think you could improve to make them more like the pics in historical books, as the Osprey series.

    sorry my english isnm't so good , this sentence means?

    about the eyes is just blue paints , , they dress fur equipment so that they will look more in fit with snow background , i took inspiration by a marcomanni picture in osprey nook and made him more dressed ...

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  18. #138
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    If they're to be 'generic' barbarian mercenaries, maybe their hair should be brown. It's a more wide-spread hair color than blonde, and fairly 'generic'.
    Ní dheachaigh fial ariamh go hIfreann.


  19. #139
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    sorry my english isnm't so good , this sentence means?

    about the eyes is just blue paints , , they dress fur equipment so that they will look more in fit with snow background , i took inspiration by a marcomanni picture in osprey nook and made him more dressed ...
    It means that that specific barbarian merc, IMHO, didn't need re-styling...

  20. #140
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics



    restyle of the scythian leader according to the osprey table scythian king 4th cent. BC



    Last edited by PROMETHEUS; 11-16-2004 at 00:55.

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  21. #141
    EB Unit Dictator/Administrator Member Urnamma's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Damn. That Scyth looks bad ass!
    'It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.'
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  22. #142
    "Aye, there's the rub" Member PSYCHO V's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Just some updates

    Southern Warband almost done:



    Tribal Militia still working on:




    Aymar, you want us to send finished Betas to you for dissemination / testing?
    PSYCHO V



    "Ask not for whom the bell tolls, it tolls for THEE!" - (John Donne, Meditation 17)

  23. #143
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    looks cool but those shirts with horizontal stripes....where really used by gauls ? I will post some plates there about them too....





























    Last edited by PROMETHEUS; 11-16-2004 at 00:42.

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  24. #144
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Now I will post some german units.....


















    Last edited by PROMETHEUS; 11-16-2004 at 00:43.

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  25. #145
    Member Member Stormy's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    OMFG!! they look good PSYCHO V @ PROMETHEUS. You guys are really knocking them out back to back.

    I can't wait to be the new Scythians in game now.


    This mod will be the best RTS one ever and I'm not just saying that.... I really mean it.

    Between the new skin/model units and new gameplays to the Map.. This is what I always wanted in a RTS game.. one more time OMFGF!!

  26. #146
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    The 'Gallic Warriors of La Tene period' would be perfect for Lugian Union faction, or even just the provinces of Boihaemia and Lugiae. Just what we need.
    BTW, I love how 'naked fanatics' always wield strategically placed shields on these pictures ;)
    I'm still not here

  27. #147
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS


    restyle of the scythian leader according to the osprey table scythian king 4th cent. BC



    EXCELLENT work!!! Great skinning!!!

  28. #148
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PSYCHO V
    Just some updates

    Southern Warband almost done:



    Tribal Militia still working on:

    Great work PSYCHO V and Vercingetorix!!! The Southern Warband shield looks far better now...

    Quote Originally Posted by PSYCHO V
    Aymar, you want us to send finished Betas to you for dissemination / testing?
    Sure. As long as they have all files working, no problem. We'll just add them to Alpha 0.3...

  29. #149
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    looks cool but those shirts with horizontal stripes....where really used by gauls ? I will post some plates there about them too....
    Please PROMETEUS. Keep posting less images in each page of the thread or i'll delete your posts.

  30. #150
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    Now I will post some german units...
    Why post 4th and 5th century AD pictures? It's out of scope of the MOD. At least for now it does not matter.

    And, once again, read my previous post...

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