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Thread: Unit Screenshots

  1. #151
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Why post 4th and 5th century AD pictures? It's out of scope of the MOD. At least for now it does not matter.
    becouse where there is no clue of how would look like a warrior of the selected century we can make reference to thje following century , since in tribal siociety the war equipment was heredited in the families so could be even ancient .....

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  2. #152
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Numidian cavalrymen and skirmishers....notice that I removed the saddle.......





    Last edited by PROMETHEUS; 11-16-2004 at 03:24.

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  3. #153
    "Aye, there's the rub" Member PSYCHO V's Avatar
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    Default Tribal Militia

    Quote Originally Posted by PROMETHEUS
    looks cool but those shirts with horizontal stripes....where really used by gauls ? I will post some plates there about them too....
    The strip thing?..well prob more of a Belgae thing than your standard Central Gauls. The biggest prob is the generic nature of the unit..to get a unit that can pass as 'Tribal Militia' for all of Trans and Cis-alpine Gaul.

    These guys are you farmers and hire hands, poor folk in relation to the warrior class (Warband), conscripted to fight for their overlords. I was considering a generic plain brown or faded green shirt and some dull tartan duds. Oh, and the belt is going.
    Verci and I were also discussing whether they should have torcs. Though some wore them, many in this class evidently (at least according to current research and historical accounts) did not. So we figure, make them distinct in this aspect and leave them off the Militia?

    Ok, now as to arms. We have enabled the Warbands to throw spears. They’ll throw a volley before charging, like the Romans. The Tribal Militia will be replacing the ‘peasants’. The Skirmisher will be removed and Aquitanian Archers, Senone Slingers etc added.

    Do you think we should give the Militia some javelins to throw as well as a thrusting spear to make them quasi – light javelin skirmishers?

    https://usera.imagecave.com/PSYCHO/TM.jpg
    Last edited by PSYCHO V; 11-16-2004 at 08:15.
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  4. #154
    Wandering Historian Member eadingas's Avatar
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    Default Re: Tribal Militia

    Why not just give the torcs to the officers?
    I'm still not here

  5. #155
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    They should have some type of light javelin, I think. The Gauls had 'darts', which were what preamabled the later Irish darts. I'd think these darts would be used by militias, as professional soldiers often had actual javelins. Also, I'd give them a plain, dull brown shirt, and maybe remove the mustache, as those were more of a popular item for professional warriors and aristocrats. While hardly an impossibility for the militias to have them, it would draw a difference between actual warriors and militiamen.

    Their pants should be checkered, in two colors (farmers and freemen wore two-three colors, slaves wore one, warrior classes wore four-to-five, nobles wore six, and the king could wear seven colors).
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  6. #156
    "Aye, there's the rub" Member PSYCHO V's Avatar
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    Default Re: Tribal Militia

    Quote Originally Posted by eadingas
    Why not just give the torcs to the officers?
    Well, I'd tend not to do that due to the fact that most Gallic warriors wore a torc. They were rather common.

    Ranika, Ok I'll see if we can add the javelin function. I agree with your suggestions re texture..bar the mow thing.

    The mow was a cultural rather than a 'class' thing for the Gauls. You could argue the Britons, Galatians even the Celtiberians but the Gauls were different. They seemed to have the mow as a quasi 'fashion symbol' late 3rd C to mid 1st C BC. Just like the mow and tartan duds were dropped in favour of the sought after / in fashion Toga post Roman conquest, the Gallic dress (including mow) was the sought after / in fashion attire beforehand. I believe enough historical evidence exists to warrant it's inclusion on all Gallic units and helps delineate them as a factional unit.
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  7. #157
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Fair enough then on the mow. As for the javelins, the dart is about 1/2-2/3rds the length of a javelin. Should be shorter range than a javelin. Is it possible to model a new 'dart' projectile? It'd not really look too different from a javelin, really, it was just a small version of one.
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  8. #158
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Great work, PSYCHO V, Vercingetorix and PROMETHEUS!

    But Scythian leader looks like gay! His dress is ok, but his face is something terrible. The beard must be larger. And maybe it's just me, but his face have blue hue that make him look like rouged travesty.

  9. #159
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    becouse where there is no clue of how would look like a warrior of the selected century we can make reference to thje following century , since in tribal siociety the war equipment was heredited in the families so could be even ancient .....
    Fair enough. But, please, less pictures per page. Some people do not have broadband...

  10. #160
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    Numidian cavalrymen and skirmishers....notice that I removed the saddle.......
    HE!HE!HE! Great detail...
    Last edited by Aymar de Bois Mauri; 11-16-2004 at 17:38.

  11. #161
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Tribal Militia

    Quote Originally Posted by PSYCHO V
    The mow was a cultural rather than a 'class' thing for the Gauls. You could argue the Britons, Galatians even the Celtiberians but the Gauls were different.
    Sorry. Not the Celtiberians. They were mostly cleanshaven, although some tribes whore full-beards. No Gallic moustache.

  12. #162
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Ranika
    Fair enough then on the mow. As for the javelins, the dart is about 1/2-2/3rds the length of a javelin. Should be shorter range than a javelin. Is it possible to model a new 'dart' projectile? It'd not really look too different from a javelin, really, it was just a small version of one.
    Well, in MTW, Darts actually had greater range than Javelins. Was that innacurate?

  13. #163
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Dead Moroz
    Great work, PSYCHO V, Vercingetorix and PROMETHEUS!

    But Scythian leader looks like gay! His dress is ok, but his face is something terrible. The beard must be larger. And maybe it's just me, but his face have blue hue that make him look like rouged travesty.
    I can alter the beard and hair in MAX. No problem on that. But I haven't got that model yet.

  14. #164
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Aymar de Bois Mauri
    I can alter the beard and hair in MAX. No problem on that. But I haven't got that model yet.
    Take care about face - make it normal color, please.

  15. #165
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Aymar de Bois Mauri
    Well, in MTW, Darts actually had greater range than Javelins. Was that innacurate?
    Badly from what I can tell. It's not that a dart can't be thrown further, it's that, it's not what it's used for. Darts are made to throw at very close range, they're thrown straight at the target, not arched into the air. The idea was to use it to disarray a charging line, while you hold position. Every man throws his darts as quickly as he can, aiming for the head/neck/upper torso area of the target. If one is lucky, it will disintegrate the enemy front line. However, that was the Irish tactic, but, their darts were of a Gallic design. I think then, it's probably decent to infer they were basing their tactic upon Gallic fighting, since they were using what were essentially Gallic darts. Could easily be wrong there though, but I've never heard of darts being used, en masse, in any other way. The other method was essentially to skirmish with them, but even then, they'd run in close and hurl them straight, and withdraw, trying to draw attention away from a main attack force that would hit the target (now occupied with trying to chase down the men who threw the darts).
    Last edited by Ranika; 11-17-2004 at 01:18.
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  16. #166
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I have skinned almoust all of the schythians , and the numidians , I will post here only a preview , while the full set in the appropiate thread , to not eat much bandwidth....


    I tried to adapt the meshes that we have for scythians to the plates I have from Osprey to make them similar but more eterogeneal in their aspect.....


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  17. #167
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics


    Creator of Ran no Jidai mod
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  18. #168
    Member Member DeadRunner's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Nice models prometheus
    Death is the only true in life

  19. #169
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Could we ask officially to Agrippa to join this project , since he already made the romans and are looking great so no need to make things two times....

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  20. #170
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Well, PROMETEUS! I really like the colors you've used for the Scythian Nobles, but I have to say that most of the others are badly needing a complete re-design in MAX.

    Axemen and Archer Warband are nothing similar to what the Scythians used as soldiers. IIRC, Scythians never fought barechested and never used those Gaulish hairstyles. They used large beards, long flowing air and never just a moustache. Aditionaly, the women we see depicted as fighters did not use breast-cups. They used scale armour similar to the men.

    BTW, Head-Hunting Maidens are getting the sack.

    Another note: Are you working for any other MOD in TWC? It would be good if we kept our work a little bit restrained here before we make a public release.

  21. #171
    Member Member Stormy's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Agrippa made excellent Romans. I really think we should ask him but the question is would he join us ? Other mods want to add his work to theirs. It won't hurt to ask.

  22. #172
    Member Member Stormy's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Nice prometheus

    I also agree Aymar. MAX ! MAX ! MAX !

  23. #173
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Agrippa is a part of the Trivium, with whom we already have a working relationship. Members of the Trivium have expressed strong interest in working together more closely with EB, and as soon as we have a solid sense of what that means I can give you all information to discuss, about future possibilities.

    In any event, I am relatively sure that Agrippa would be happy to allow us to use his work, and I am also relatively sure that he is happy working with the Trivium and would not want to leave. It may turn out in the end that we invite him to work on skins for the EB project, but that is a part of the Trivium-EB future thing we still need to talk about and discuss among ourselves. See the "Trivium" thread in the protected forum for more details.
    Cogita tute


  24. #174
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    About the models you are rihght , I couldn't use 3dsmax since when it loads the screen in it shows my descktop and I can't use it till I find A way to fix it .....sio I had to be limited to simple skinning , may be someonelse can mesh them up and use the skins I made , anyway here there is a simple comparison between the plates I used for inspiration and the skins I made......



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  25. #175
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Aymar de Bois Mauri
    Well, PROMETEUS! I really like the colors you've used for the Scythian Nobles, but I have to say that most of the others are badly needing a complete re-design in MAX.

    Axemen and Archer Warband are nothing similar to what the Scythians used as soldiers. IIRC, Scythians never fought barechested and never used those Gaulish hairstyles. They used large beards, long flowing air and never just a moustache. Aditionaly, the women we see depicted as fighters did not use breast-cups. They used scale armour similar to the men.

    BTW, Head-Hunting Maidens are getting the sack.
    Absolutely agreed with Aymar. Sorry, PROMETEUS, I have to say that this time you made bad work. Both 3d models and textures must be redone.

    And we must get rid of all female warriors!

  26. #176
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    You sexist pig :)
    (what about Britons? Was Boadicea a one-time exception?)
    I'm still not here

  27. #177
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    There were female warriors in some Celtic armies, and while they weren't really a miniscule number of exceptions, they also didn't usually ever occur in a great enough number to actually have entire units of them.

    Boudicca actually wasn't a warrior, she was more or less pushed to fight out of anger. Her 'army' mostly consisted of non-professional peasants. When she was defeated, at the battle, the families (including wives, the important part there) of the men fighting turned up at the battle to watch it, not fight in it. So, while female warriors did exist, until we can have a unit with multiple, random models in it (and have a female model that would show up rarely), it would be a big anachronism to have a unit of female soldiers in the armies of the Britons.
    Ní dheachaigh fial ariamh go hIfreann.


  28. #178
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Ok question then , when I open max and import a unit , lets say i just want to substituite a new shield , I delete the old one , i place in the similar position the new one and then what I do , my problem is with the bone thing how should i do to keep the animation and make it work with the new shield?, same thing with ani weapon or difference, If you explain me this part I will be able to remake them better.....

    (but anyway there where female warriors in the scythian culture , just look at the plates, ...even breast naked barbarians , see always the plates , only few could afford full scale armours since was expencive , the majority would not , anyway i would say that do I need to change only the meshes or the colour schemes too ?)
    Last edited by PROMETHEUS; 11-17-2004 at 14:06.

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  29. #179
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Ranika
    There were female warriors in some Celtic armies, and while they weren't really a miniscule number of exceptions, they also didn't usually ever occur in a great enough number to actually have entire units of them.
    That's what I tried to say... or was going to say... some day.

    Quote Originally Posted by Ranika
    Boudicca actually wasn't a warrior, she was more or less pushed to fight out of anger. Her 'army' mostly consisted of non-professional peasants. When she was defeated, at the battle, the families (including wives, the important part there) of the men fighting turned up at the battle to watch it, not fight in it. So, while female warriors did exist, until we can have a unit with multiple, random models in it (and have a female model that would show up rarely), it would be a big anachronism to have a unit of female soldiers in the armies of the Britons.
    ... and the Scythians.

  30. #180
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    And the Scythians! Meant to say that, that was the whole bloody point. Thanks for adding that in there.
    Ní dheachaigh fial ariamh go hIfreann.


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