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Thread: Unit Screenshots

  1. #271
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Ok may be this will work.....


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  2. #272
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    Ok may be this will work.....
    Almost perfect!!!! Just one detail missing. The helms were a bit more pointy and slightly taller (oval). Apart from that it's just perfect!!!

  3. #273
    Nec Pluribus Impar Member SwordsMaster's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I think they look great m8! Great work!
    Managing perceptions goes hand in hand with managing expectations - Masamune

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  4. #274
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    PROMETHEUS, very, very good work!

    But can you give me your new cas'es and textures for triarii and late praetorians? I don't want to be a boring complaining person again, I'll try to fix all your "bugs" myself. OK?

    And I don't agree with new shield for early Roman units (damn, I start complaining again!). On the picture, that you posted depicted modern free variation on Roman theme. In historical reconstructions shields do not have that wings, afaik. And shields must be more oval (look at the pics you posted yourself).

    Quote Originally Posted by PROMETHEUS
    You mean the Centurion shoulders? Ifi so I guess I could remove the shoulders , but then I should move the mantle and I dunno if I'll be able without touching the skin modifier in the stack pile of the mesh....
    No, I meant soldier's shoulders - I circled this place on my picture.
    But centurion - too. As Aymar said before, centurion shouldn't have that straps.

  5. #275
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    PROMETHEUS, very, very good work!

    But can you give me your new cas'es and textures for triarii and late praetorians? I don't want to be a boring complaining person again, I'll try to fix all your "bugs" myself. OK?



    WHAT ARE THOSE BUGS?

    And I don't agree with new shield for early Roman units (damn, I start complaining again!). On the picture, that you posted depicted modern free variation on Roman theme. In historical reconstructions shields do not have that wings, afaik.

    THERE IS NO REFERENCE TO ANY pattern for early roman republican legion but for this one all the others are more fantastical , tough i see the one I used more used by legions at Caesar's time , but then again , find me a good pattern and I will add it otherwise better this than anything , since if we don't add at least a ymbol or a pattern top the shields the armies will look too plain and confusing...

    And shields must be more oval (look at the pics you posted yourself).


    I THINK that the shield is ok making more oval is just a taste thing , better focus on making more units or the project will just make like the Zenones's never ending motus.....

    Creator of Ran no Jidai mod
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  6. #276
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    here is a question , making the shield asymmetrical requires 2 ways


    1 enlarge the texture size to place a full shield pattern


    2 cut some more faces to make the shield hide some patterns and show others

    the first increases the size of teh texture in space and so on the game may have some influence making it a bit more heavy


    the second increases polycount by a couple of faces more making the same effect ,

    the second is for me better solution becouse the first require a complete redraw of the restof the images since have to keep the same proportion .......



    here is a pic ........


    the question is do we really need asymmetrical patterns on shields?

    Sorry, PROMETEUS, but just like The Wizard said, I'm unable to see these pictures. Is it your webprovider or my firewall?

  7. #277

    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Some very nice looking units there.

    Perhaps some more faction design variation on the Roman shields? I was also wondering about inverting the vertical UVs on one half of the shield to suggest asymmetry without using a bigger texure.
    Don't shoot me - I'm just the texture artist.

  8. #278
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Dead Moroz
    No, I meant soldier's shoulders - I circled this place on my picture.
    But centurion - too. As Aymar said before, centurion shouldn't have that straps.
    I've already talked to him through PM and I will rework the shoulders in MAX.

  9. #279
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Spartans as I have found arouns should look like....



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  10. #280
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics




    this is a better representation of the Samnite Gladiator , I still have to work on some details on the helmet and skins tough.....




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  11. #281
    EB Unit Dictator/Administrator Member Urnamma's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    PROMETHEUS: We're not using gladiators. We're not using any gladiators.
    'It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.'
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  12. #282
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Why not ? they have been used , even a full army of gladiators....

    U remember Spartacus?

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  13. #283
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    Spartans as I have found arouns should look like....
    Historical pics from the period in question, please. We need to be sure that they were exactly like that at that time.

    BTW, how did you make the Lacadaemon symbol without using mirrors? How did you edited the shield's UVW map to achieve that?

  14. #284
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Urnamma
    PROMETHEUS: We're not using gladiators. We're not using any gladiators.
    Yes we are, yes we are...

    In slave rebellions in Italy they will appear. Therefore is Gladiator work is necessary and correct.

  15. #285
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    BTW, how did you make the Lacadaemon symbol without using mirrors? How did you edited the shield's UVW map to achieve that?

    haven't you noticed that also the gladiator is totally asymmetrical ? lookthe sleeves and the legs....
    I used unwrap UVW mapping...



    Last edited by PROMETHEUS; 11-21-2004 at 21:27.

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  16. #286
    Modding Godfather Member Vercingetorix's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Great work PROMETHEUS ! Hope you aren't enlarging the textures to make them asymmetrical (we've been warned by Jerome that evil things will happen if we do )

    Keep it up, I've been a bit delinquent with my work. Hope Psycho doesn't kill me
    I have found God.

  17. #287
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Hope you aren't enlarging the textures to make them asymmetrical
    BY other modding experiences I know is better tokeep the 256 x 256 or this similar proportion in textures , tough I have tried to utilize double files to load textures but soon discaded this approach , instead I redraw the disposition of the stuff inside each texture and enlarged or reduced some of them to gain space , this way I got the possibility to display more textures in a single one.....

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  18. #288
    EB Unit Dictator/Administrator Member Urnamma's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Yes we are, yes we are...
    They fought like Roman legionaries as soon as they got the equipment... Hopefully we're only using one unit of them...
    'It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.'
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  19. #289
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    They fought like Legionarres when the Romans employed them. Aymar mentioned them as rebels though, and in a rebellion, they would use what equipment would be at hand, which would be gladiatorial weapons and armor.
    Ní dheachaigh fial ariamh go hIfreann.


  20. #290
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    BTW, how did you make the Lacadaemon symbol without using mirrors? How did you edited the shield's UVW map to achieve that?

    haven't you noticed that also the gladiator is totally asymmetrical ? lookthe sleeves and the legs....
    I used unwrap UVW mapping...
    Yes, I did. But the Spartans shield seems to have it's texture stretched. Therefore my question about the method. I've been unable to make something similar...

  21. #291
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Vercingetorix
    Keep it up, I've been a bit delinquent with my work. Hope Psycho doesn't kill me
    HE!HE!HE! Watch out!!! After all his name is pretty explainatory...

  22. #292
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Urnamma
    They fought like Roman legionaries as soon as they got the equipment... Hopefully we're only using one unit of them...
    Nope. All three. But as I've said, they will not appear except in rebellions. And it's up to the player not to let them get legionaire equipment...

  23. #293
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    Spartans as I have found arouns should look like....


    BTW... ...isn't this somewhat different?



    See? No greaves, no white linen cuirass...

    Although I know this relates to 400BC, I would like for you to show us a depiction of about 270BC for comparation.

  24. #294
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    btw I would like to see also other units made by other people where are them??? Even becouse I don't want to step in someon'else's work....

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  25. #295
    EB Unit Dictator/Administrator Member Urnamma's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Aymar, those aren't Spartan hoplites. Those are Laconian (Spartan Allied) hoplites. They're where Iphikrates and others got the idea for the unarmored 'fast' hoplites that were supposed to deal with peltasts. The Spartans themselves would have been armored. They should have linen cuirass, or possibly the bronze body armor. After all, Sparta was the most conservative of the Greek states.
    'It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.'
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  26. #296
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Urnamma
    Aymar, those aren't Spartan hoplites. Those are Laconian (Spartan Allied) hoplites. They're where Iphikrates and others got the idea for the unarmored 'fast' hoplites that were supposed to deal with peltasts. The Spartans themselves would have been armored. They should have linen cuirass, or possibly the bronze body armor. After all, Sparta was the most conservative of the Greek states.
    But warfare styles evolve. Spartans used a lot less armour in latter times. Up to the point of wearing no armour at all. I've read it in several references.

    BTW, why do you say they are Spartan allies and not Spartans themselves? Is that what the text means with "Lakedaemonian" hoplites?
    Last edited by Aymar de Bois Mauri; 11-22-2004 at 00:24.

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    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    btw I would like to see also other units made by other people where are them??? Even becouse I don't want to step in someon'else's work....
    I've been unable to continue my work on Iberian and Carthaginian units, but I hope to finish reskinning and remodelling 4 units, by wednesday.

  28. #298
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    No I meant that I really want to know what is beeing making and what we are made so far that is why I posted the last time a thread about a full complete list of worked units, in work units and to work units......

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  29. #299
    "Aye, there's the rub" Member PSYCHO V's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Nice work Prom
    PSYCHO V



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  30. #300
    Member Member DeadRunner's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Nice Prometheus ,great job
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