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  1. #1
    Tovenaar Senior Member The Wizard's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Aymar de Bois Mauri
    Dead Moroz is completelly right on this subject. This is an Historical correction MOD. We're not making units because we feel like it. We are making them to simulate History in the best possible way. We prefer to be sure and make things perfect than to rush stuff just to release the MOD earlier. Speed is the enemy of perfection.
    I partially disagree. We aren't only doing this to correct incorrect units, we're also taking unit speed, tactics and everything else besides units which we can mod (i.e. is not hardcoded) and which is historically innacurate and making it accurate, like we believe it's supposed to be.

    At least, I thought that was the goal of this project.



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  2. #2
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics




    Cretan archers......

    Creator of Ran no Jidai mod
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    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
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  3. #3
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS



    Cretan archers......
    They used javelins too? I didn't know that...

  4. #4
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS

    Cretan archers......
    Are you sure they looked like this? And javelins... Can you show us pictures of ancient depictions or modern reconstructions, or text describing them?

  5. #5
    Member Member Ahilleas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Dead Moroz
    Are you sure they looked like this? And javelins... Can you show us pictures of ancient depictions or modern reconstructions, or text describing them?
    Hello to everybody and congratulationsfor your fantastic job. Im comming from Greece, Im a graphic designer and great fan of ancient history.
    I admire your effort for true historical representation of this game. I unfortunally dont know anything about 3d modelling but i can use photoshop REALLY good. So if any question or small task comes out im here.
    Now about Cretian archers.
    They were the only missile unit that wasnt included in the ''psiloi'' category in the way most others were. I mean they were archers by choice and not due to economical reasons. Thus they were far more better equipped than other regional archers. They carried a small round bronze shield (wich as Xenophon writes its flashing betrayed them during an ambush), they often had swords and many times light linen armor. Sometimes they reffered to have helmets but most commonly they were wearing a head band from wich as they say the nowdays traditional headband of Crete comes. There is a relief that depicts two Cretan archers and i ll post an image when ill find it. Also there is a good Plate in osprey's ancient greeks. In conclution Cretan archers were an elite unit and not just poor people with hunting gear.
    I wish i had more time so i could commit more on this project.
    Im here for any advice on units or names
    Im sure that the outcome of this mod will make people in CA jealous. Congratulations again for your pursue of authenticity in a time where great epics traditions and history of ancient peoples becomes hollywood chewing gums. Lets prove them that we can have fun AND learn
    undefinedundefinedundefined
    E tan e epi tas (or carry it or be carried upon it)

  6. #6
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I'm not sure about javelin/bow combination. This should be tested, I think the game engine might not allow it. Also, this would mean that archers would have no melee weapon, and it really looks silly when a unit tries to fight with a bow (I've seen badly modded slingers hitting people in the head with slings, it's not pretty). I think just the bows will be enough... also, the shield you have is nothing like a Pelta shield - it's either round or Pelta - and it should be worn on a forearm instaed of in hand. You can't shoot and hold a shield at the same time.
    I'm still not here

  7. #7
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by eadingas
    I'm not sure about javelin/bow combination. This should be tested, I think the game engine might not allow it. Also, this would mean that archers would have no melee weapon, and it really looks silly when a unit tries to fight with a bow (I've seen badly modded slingers hitting people in the head with slings, it's not pretty). I think just the bows will be enough... also, the shield you have is nothing like a Pelta shield - it's either round or Pelta - and it should be worn on a forearm instaed of in hand. You can't shoot and hold a shield at the same time.
    I agree that there can only be one missile and one melee hability per unit. If we could have two per unit this wouldn't be a problem. But we can't. Therefore the Cretan Archers should have a bow and a sword of some kind. As for the shield, we only need to link it differently in MAX with the CAS plug-inn.

  8. #8
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Ahilleas
    Hello to everybody and congratulationsfor your fantastic job. Im comming from Greece, Im a graphic designer and great fan of ancient history.
    I admire your effort for true historical representation of this game. I unfortunally dont know anything about 3d modelling but i can use photoshop REALLY good. So if any question or small task comes out im here.
    Thank you for your compliment. We all like to hear that the work we're doing is apreciated by the community.

    As for your skills, we always need a guy with good photoediting skills...

    Quote Originally Posted by Ahilleas
    I wish i had more time so i could commit more on this project.
    You can still join and contribute whenever you can.

    Quote Originally Posted by Ahilleas
    Im here for any advice on units or names.
    Care to join EB? Maybe in your particular area of expertise?

    Quote Originally Posted by Ahilleas
    Im sure that the outcome of this mod will make people in CA jealous. Congratulations again for your pursue of authenticity in a time where great epics traditions and history of ancient peoples becomes hollywood chewing gums. Lets prove them that we can have fun AND learn
    I believe you have it the nail on the head. You're right. With the contribution of everyone dedicated to a better Historical depiction of the period, including you, we will make something we will all be proud of. To play and learn (most of us are doing this last one already ).

  9. #9
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I based my reconstruction exactly on what is showed to be the Cretan archer on the Osprey plate that I wrote so if you have take a look at it , bored top scannerize right now....

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  10. #10
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    I based my reconstruction exactly on what is showed to be the Cretan archer on the Osprey plate that I wrote so if you have take a look at it , bored top scannerize right now....
    OK. I believe you. But we can't have two missile habilities per unit. Only one melee and one missile.

  11. #11
    Member Member Ahilleas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS



    Cretan archers......
    undefinedundefinedundefined
    Kalimera(goodmorning) Promithea
    Im quoting you about Cretan archers since you created them. From my information they didnt carry javelings at all. During classical era they might even had linen armor. Many vases showing armored archers archeologists think that their inspired from mercenary Cretan archers. Offcourse there are doubts cause they also may refer to Teukros(epic hero). There is a statue of an hoplite wearing linen armor and lion shaped cap targeting with bow that may be Cretan archer. Things are foggy as you can see and the only certain thing we have from hellenistic era is a drawing of a relief showing two friends, cretan archers, wearing tunics with a little bag hunging from their neck. The color of the tunic is unknown and its not bad to follow the example of Angus McBride who depicted a cretan with a black one. Its the traditional color in Crete for centuries. Also important is the head band.
    undefinedundefinedundefined
    E tan e epi tas (or carry it or be carried upon it)

  12. #12
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by The Wizard
    I partially disagree. We aren't only doing this to correct incorrect units, we're also taking unit speed, tactics and everything else besides units which we can mod (i.e. is not hardcoded) and which is historically innacurate and making it accurate, like we believe it's supposed to be.

    At least, I thought that was the goal of this project.
    Of course. I wasn't just refering to the units part, but, in this particular case, we were talking about units...

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