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  1. #1
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I'm not sure about javelin/bow combination. This should be tested, I think the game engine might not allow it. Also, this would mean that archers would have no melee weapon, and it really looks silly when a unit tries to fight with a bow (I've seen badly modded slingers hitting people in the head with slings, it's not pretty). I think just the bows will be enough... also, the shield you have is nothing like a Pelta shield - it's either round or Pelta - and it should be worn on a forearm instaed of in hand. You can't shoot and hold a shield at the same time.
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  2. #2
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by eadingas
    I'm not sure about javelin/bow combination. This should be tested, I think the game engine might not allow it. Also, this would mean that archers would have no melee weapon, and it really looks silly when a unit tries to fight with a bow (I've seen badly modded slingers hitting people in the head with slings, it's not pretty). I think just the bows will be enough... also, the shield you have is nothing like a Pelta shield - it's either round or Pelta - and it should be worn on a forearm instaed of in hand. You can't shoot and hold a shield at the same time.
    I agree that there can only be one missile and one melee hability per unit. If we could have two per unit this wouldn't be a problem. But we can't. Therefore the Cretan Archers should have a bow and a sword of some kind. As for the shield, we only need to link it differently in MAX with the CAS plug-inn.

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