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  1. #1
    "Aye, there's the rub" Member PSYCHO V's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Brilliant!

    Prom, sent you a PM

    ..and just re the Celtiberian look. They were influenced by the Iberians and tended to do away with the Gallic mow by the mid 3rd C BC, either having the ruddy stubble look or being clean shaven. There were a few tribes of what we would regard as Celts that kept a semblance of the Boii / Insubres / 'Southern Warband' look but these were in the minority. If we are doing accurate Celtiberians, they should reside in Central / North-Western Iberia.
    Last edited by PSYCHO V; 11-29-2004 at 00:39.
    PSYCHO V



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  2. #2
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Preciselly. Celtiberians were a different culture from Gauls and populations beyond the Pirenees. They were of mixed ascendency but heavily influenced by Iberian culture. At this moment in time, they were mostly clean-shaven.

    BTW, PROMETEUS, the shield must be straight and oval. Just like the Northern Warband shield. Not like the Romans.

    Another note: I'm doing the Iberians, Lusitanians and Celtiberians. Concentrate on the others, ok?

  3. #3
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Yeah, I sort of realized that after my post. They had been with the other Iberians for so long in only makes sense that they would've adopted, rather heavily, the indigenous customs/cultures. However, I've read about effigies to Gallic gods and such in parts of the Celtiberian regions, so that made me a bit curious about how much of the former Celtic culture they may have retained.
    Ní dheachaigh fial ariamh go hIfreann.


  4. #4
    "Aye, there's the rub" Member PSYCHO V's Avatar
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    Default Re: Some minor changes

    Prom, your PMs are full so just dropping a note here.

    Further to our discussion:
    I'd appreciate the help (I can't do the 3d stuff and seems I've been deserted at this point by my associates :P ). I'll still need your email to send you the files.


    -------------------------------------------------------------------------

    Quick question to Yall:

    Do we know how to make the AI build our new units? Has anyone tested the campaign to see if the AI actually uses the new units?

    --------------------------------------------------------------------------



    Oh..and not sure if you guys heard about this. HUGE archeological find in France over the weekend! 470 objects, 5 almost complete carnyxs, 9 helmets etc etc! Shit I wish I was in France right now!



    Check Here
    Last edited by PSYCHO V; 11-29-2004 at 01:35.
    PSYCHO V



    "Ask not for whom the bell tolls, it tolls for THEE!" - (John Donne, Meditation 17)

  5. #5
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I imagine that they would, since they do in one of the other mods that I played before the internal release here. But I haven't had any access to the new units. Mabye that could be rectified...
    Just kidding.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  6. #6
    "Aye, there's the rub" Member PSYCHO V's Avatar
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    Default Re: testing

    Ok, sorry for those who have already replied but anyone who wants to check some of the gaul units send an email to callmepsycho@hotmail.com and I'll send you the files tonight my / EDST / 11+ UTC time (in around 8-9 hours).
    PSYCHO V



    "Ask not for whom the bell tolls, it tolls for THEE!" - (John Donne, Meditation 17)

  7. #7
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Ok, guys. For unit integration in Alpha 0.3 you better start sending me the data. For completelly new units this should include the 4 3d meshes (CAS), the texture (DDS) and the unit data. For 3d and texture alterations just the CAS and DDS. For re-skins just the DDS.

  8. #8
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Has anyone at all worked on the Scythian/Parthians/Sarmatians? I'm glad at all of this work, but their all not my kind of stuff. Sadly I can't modify things at all...

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  9. #9
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    PSICO V I added you to my contacts in messenger , just open it....

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

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