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  1. #1
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics



    Carthaginian Liby-Phoenician spearmen.....

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  2. #2
    EB Unit Dictator/Administrator Member Urnamma's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    The liby-phoenicians look great! The shield shouldn't have the meander.
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    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS


    Carthaginian Liby-Phoenician spearmen.....
    Good work!

    Just make them brighter and more colorful, please.

  4. #4
    EB Unit Dictator/Administrator Member Urnamma's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    PROMETHEUS: They are not right as you made them and I'd appreciate it if you'd take the advice of people here who are actual historians and who have a command of primary source literature. If we have to fight with you tooth and nail to get units to look right it gets kinda frustrating. Carthaginians and their armies wore WHITE tunics, not black or red or green with yellow polka dots. Their shields are fine except for the meander pattern. Opsrey takes creative license, as do many who do these things. They are capable of making mistakes. Osprey plates are not gospel evidence. In Livy's Latin the Carthaginian armies are said to have white tunics. In Polybius's Greek they are said to wear white tunics. Primary sources always trump artistic renderings, however nice they are. BTW I have the osprey book that you're refering to, and the plate. You took creative license with the shield. It would not have the meander, but the rest of it looks fine.

    I appreciate your skill, as does everyone here, but please stop being hard headed and listen to the input of others. We're working together here.
    'It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.'
    ~Voltaire
    'People demand freedom of speech to make up for the freedom of thought which they avoid. ' - Soren Kierkegaard
    “A common danger tends to concord. Communism is the exploitation of the strong by the weak. In Communism, inequality comes from placing mediocrity on a level with excellence.” - Pierre-Joseph Proudhon


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  5. #5
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I listen to objections otherwise I wouldn't post previews , but ... those are Chartaginian mercenaries not really carthaginian troops so they retained their original dresses , also about the shioeld half moon since I guessed this is a symbol of Carthage i placed on the shield too would take few to paint it , the motiph adds variance to the shield , suggest aniother one if u like but without it the shield would look empty ....I think also that the colors be darker adds realism to the whole and making them more colourfull would make them stick out of all the others and look more plastic and unreal ..... bright colours never exhisted in nature....

    If we have to fight with you tooth and nail to get units to look right it gets kinda frustrating. Carthaginians and their armies wore WHITE tunics,
    You don't have to fight for this , but since I have to listen to others people too I have to get a compromize , there are severall historians may be here , all with different opinins , me as well included this doesn't mean that me , you or someone else is right ,listening to ancient fonts is right , but sometimes as always they have many contraddictions so is better to rely on a media of opinions than on a single one....that is why befoure changing anything I want discussion and have severall opinions...since I may be wronga, but you as well...
    Last edited by PROMETHEUS; 11-29-2004 at 19:31.

    Creator of Ran no Jidai mod
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  6. #6
    robotica erotica Member Colovion's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    ... I think they look great, but then again I'm not basing my opinion on "how they really should be"
    robotica erotica

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    Member Member Barbarian King's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I would just like to say prometheus and everybody here is doing an outstanding job and i am really looking foward to this mod. The new units look great but i have no clue what they should look like.

  8. #8
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I think also that the colors be darker adds realism to the whole and making them more colourfull would make them stick out of all the others and look more plastic and unreal ..... bright colours never exhisted in nature....
    I disagree. Their needs to be more color, espically for the Gauls and the Steppe warriors. They loved their colors... they never wore anything drab, espically the steppe horse archers.

    Waht is the problem with the heavy cav?
    Well the whole thing with the armour... not to mention them using a kontus with one hand. Also, the current cataphract is good really only for an elite noble unit, as most cataphracts would have been far poorer equipped, often not using horse armour at all, or perhaps half. Only the richest could use full horse armour... but it never covered the horses rump as it does in this game (horses do need to run and to poop, after all).

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  9. #9
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by PROMETHEUS
    I think also that the colors be darker adds realism to the whole and making them more colourfull would make them stick out of all the others and look more plastic and unreal ..... bright colours never exhisted in nature....
    It's not the matter of realism, it's just the matter of visibility. You made these guys too dark, they looks like in nighttime. Details are hard to be seen and recognized. You don't need to make the color looks plastic, just brighten the unit to make it more friendly for my poor eyes.

    Look at this pic. I just quickly brightened it in Photoshop using just default Shadow/Highlight option. Of course it's not ideal and must be done better, but it shows that units looks better and details are more visible when the picture is brightened.


  10. #10
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Ahilleas, if I understand right, you have good painting skills. So, could you make some new textures to illustrate your point of view? Maybe you and Prometheus should cooperate?

  11. #11
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    this discussion would go better on msn tough...

    We must be able to see units in the enviroment not confuse them for some bush. Im not trying to play smart i just wanna help.
    this is more needed with sprites , since at the close look they are easily recognizeable ....

    Moroz you see it dark becouse I choose evening setting and I placed the units in the dark side with sun behind them so not illuminated , trust that when are in the sun they look too bright , that is why i place them everytime in this setting and position .....

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


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  12. #12
    Member Member Ahilleas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote Originally Posted by Dead Moroz
    Ahilleas, if I understand right, you have good painting skills. So, could you make some new textures to illustrate your point of view? Maybe you and Prometheus should cooperate?
    Im a graphic designer and im fond generally for every form of fine art. From pencil drawing to pyrography on instruments. I would really like to help my only problem is limited time. But if you need something especially from photoshop just tell me wht to do and i can work over weekend. You see guys design design all day eventually i ll freak out. I can help you also with digitazation of ornaments symbols shield decorations etc. Also maybe you can post me some images of finished or nearly finished units and i ll make some remarks on contrast/color hue issues.
    As general remarks though keep in mind that the whole result must have a aesthetic unity. Also the UNIT must have the most detail not the cover of its mount for example. Im saying it again cause its really important.
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