Results 1 to 30 of 959

Thread: Unit Screenshots

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
    Join Date
    Jul 2004
    Location
    La Città Eterna
    Posts
    2,857

    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Right the picture I used

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  2. #2
    "Aye, there's the rub" Member PSYCHO V's Avatar
    Join Date
    Aug 2004
    Location
    Australia
    Posts
    3,071

    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Yup, was going to scan and post that myself. Good job Prom. (get online Prom )

    Apologies to those guys expecting the celts units this morn. A few minor changes before we finally finish them.
    PSYCHO V



    "Ask not for whom the bell tolls, it tolls for THEE!" - (John Donne, Meditation 17)

  3. #3
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
    Join Date
    Jul 2004
    Location
    La Città Eterna
    Posts
    2,857

    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Quote from the osprey book


    The African heavy infantry was equipped in the greek hoplite style until 117 bc when many where rearmed with captured roman mail shirts shields and pila . the rear ranks probably still retained the earlier long pike thus corresponding to the roman triariius and our figure shows such a soldier with roman mail but with the pike shield and helmet of the Macedonian type believed to have been adopted by the carthaginians....

    this shows that they didn'nt dislike greek style and this is the reason why I used that pattern .... about the mail anyway this I guess would be a later unit may be and in beginning should use linen cuirass , about the colour I don't know , I saw other sources showing about red colour for this unit not the carthaginian army in the whole , for making all plain similar we could use white tunics but i doubt that there was such an homogenuity and anyway I don't care too muc for the colour , just think is more right the red , after all the phoenicians had the source of this colour .....

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  4. #4
    EB Unit Dictator/Administrator Member Urnamma's Avatar
    Join Date
    Oct 2004
    Location
    Where they drink Old Style
    Posts
    4,175

    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    A fair amount of knowledge on Phoenicians and Carthaginians in particular was published around 1990. The Osprey book is a little out-dated...

    Like I said though, if you want consensus, ask Aymar or [cF]HanBaal.

    We already have an Elite African Infantry unit that shows Roman tactical influence on the list. The Liby-Phoenicians are the phalanx, from 270 B.C. onwards.

    PROM, I'd love to collude with you on some units, but we need to agree on what to put down first before you skin it. That's avoid problems. IM me on MSN, if you like.
    'It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.'
    ~Voltaire
    'People demand freedom of speech to make up for the freedom of thought which they avoid. ' - Soren Kierkegaard
    “A common danger tends to concord. Communism is the exploitation of the strong by the weak. In Communism, inequality comes from placing mediocrity on a level with excellence.” - Pierre-Joseph Proudhon


    EB Unit Coordinator

  5. #5
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
    Join Date
    Jul 2004
    Location
    La Città Eterna
    Posts
    2,857

    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    great add me to your contacts so we can haev a better convo..... invite extended to all....

    please read my email inmy profile....

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  6. #6
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
    Join Date
    Jul 2004
    Location
    La Città Eterna
    Posts
    2,857

    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics




    finallt elephants , but every units strongly needs all the cas files or the game will become unplayable since at severall distances the game changes model......

    Creator of Ran no Jidai mod
    Creator of Res Gestae
    Original Creator of severall add ons on RTW from grass to textures and Roman Legions
    Oblivion Modder- DUNE creator
    Fallout 3 Modder
    Best modder , skinner , modeler awards winner.


    VIS ET HONOR

  7. #7
    Member Member Ahilleas's Avatar
    Join Date
    Nov 2004
    Location
    Athens Greece(Hellas)
    Posts
    6

    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    goodmorning to all

    Well guys maybe i dont know anything about 3d modelling but i know about colour and painting. So if you want an opinion this is what i have to say.
    First theres got to be an overall same amount of detail in figures and colour hues. it shouldnt be a highly detail almost realistic unit side by side with a not so detail. See the mod as a painting. It has to have the same style everywhere. Not detailed here and less detail there. The same with colors. Look guys you cant copy nature in a pc game. The opinion that colors in antiquity were less bright is correct to a point but this is a game. Not life. Its fake sky and fake sun and fake enviroment and lighting so a drab hue will look more drab. For example the cover of prometheus for the elephant is detailed yes but the hue of this red looks alien on the elephant. There are many blues reds etc. You see any Angus McBride illustrated figure allien to its enviroment? No! Why? Because he had to use blue for example but he used the one that blended best with the rest colors. I have seen only the units posted on this thread. They are GREAT but they lack either contrast sometimes or the right color hue. We must be able to see units in the enviroment not confuse them for some bush. Im not trying to play smart i just wanna help.
    Also the osprey books are great but not always correct. Its the interpretation of an artist not a photo from that time.
    . For example the greek persian war book is simply unacceptable. Maybe the best thing would be when everybody working on units finish, one person or 2 max to revise the whole thing together so there wont look like bits of many games put together. Dont see the unit just as unit but also in relation with the backgrount its gonna be placed, in this case the fake 3d world of activision. And remember enerytime you put an overdetailed object as carpet or horse/elephant cover ask your self. Do i have same amount of detail on unit face? weapons? clothes? etc. Or will this element will steal the protagonistic role from what Really matters?
    Im open to listen others opinions
    undefinedundefinedundefined
    E tan e epi tas (or carry it or be carried upon it)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO