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  1. #1
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Will there still be generic barb mercs in the game?
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  2. #2
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I think it was agreed that they were being removed in favor of region-proper mercenaries.
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  3. #3
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    I thought so too :)
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  4. #4
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    They shouldn't be need in Gaul or Britain, both will have region-proper mercs, probably not in Germania either, if there are other mercs more proper. I'm pretty sure proper mercs can be thought of, at least one per large region of space, and those can just be replaced by a proper mercenary for one of the regions.

    Good thought though Prom, maybe it would be a good German merc infantry (I'm not sure), but I'd imagine they should have a subae knot. And I'm not familiar with what kind of clothing a Germanic merc would be wearing, so can't comment on that. But as Germanic infantry unit, I'm sure they're just improper, the Germans closest to that would probably be fraeman (I know I misspelled that), or possibly the longer spear infantry that used a phalanx.
    Last edited by Ranika; 12-08-2004 at 15:07.
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  5. #5
    Wandering Historian Member eadingas's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    On my part, I can say that the Central Europe also should usespecific mercs: LaTene celtic spearmen and longswordsmen in the south, and german spearmen, saxmen and cavalry in the north... perhaps merc barb archers (for Lugia) can be more generic, if they're made better than regular recruitable archers.
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  6. #6
    Seii Taishōgun 征夷大将軍 Member PROMETHEUS's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    guys I remewmber u that mercs shouldn't be so specific but more generic so this could be a good barb german infantry , then did the germans and celts use phalanxes ? I haven't reado of this.....

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  7. #7
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Unit changes/New unit implementation/3d and 2d unit graphics

    Both various Celts and Germans did employ phalanx formations at different times. Celts also employed the tetsudo formation (Romans adopted it from them), as a method of marching on fortifications. However, that probably wouldn't be used by mercenaries, and relegated instead to advanced Gallic units.

    The Germans would have mercenary spearmen, though, and maybe if these were modified a bit more, they would take on a proper look, but you should look into that in the German Groups thread.

    And mercs should be far more specific, generic mercs are what are in the game currently, and they don't at all represent the actual regional mercenaries (like generic barbarian infantry in Galatia, as opposed to actual Galatian Kuaros and Kuarothori, heavy infantry swords and spears, respectively). Gaul will have proper Gaesatae and such, and Germania should definitely have the saxmen (it'd look unique given the region and era, and the sax was an interesting weapon that should be represented). I'm not sure how German mercenary spearmen should look, though that may be close to them, but, you should still look for stuff in the German Groups, see what they have to say.
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