Are you sure? Most of this graphical work was based on this:Originally Posted by Dead Moroz
Although you might have a point if we look to this:
![]()
Are you sure? Most of this graphical work was based on this:Originally Posted by Dead Moroz
Although you might have a point if we look to this:
![]()
We plan to name the units as accuratelly as possible regarding current knowledge of ancient languages...Originally Posted by QwertyMIDX
Originally Posted by Aymar de Bois Mauri
I assume that this means EB is keeping the Roman families game system even though it is completely out of whack for the early time period of the game. Is there no better way of dealing this?
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
Just out of curiosity, did you know from elsewhere that we were planning on using Hebrew for Phoenician-Punic in names and the voices, or did you guess on your own? If so, what is your background? That was something we weren't planning on until speaking to one of the world's foremost experts in Phoenician-Punic.Originally Posted by QwertyMIDX
This hasn't been decided yet. We are at an impasse here, for the moment. We are testing several different options.Originally Posted by QwertyMIDX
Well the language spoken by the Carths would have been of the Canaanite branch of Semitic languages of which Hebrew is a part. I figured it would a lot easier to find someone who could speak Hebrew than someone could be speak say Punic (which as far as I know was pretty much finished as a language by the end of the 5th or 6th century A.D.) and it would probably be just as accurate as any thing that could be scraped together from ancient sources.
I don't really have any background I'm just a 1st year History student at McGill (I'm not even doing ancient history I'm doing English speaking peoples) I just happen to be something of a history nerd.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
What do you think half of the EB guys are?....Originally Posted by QwertyMIDX
![]()
Oh I know, I can tell when I'm among my ownOriginally Posted by Aymar de Bois Mauri
. Unfortunately I'm pretty sure Khelvan was hoping for slightly more impressive credentials. I'd be happy to try and help if you'd like though, although I’m pretty sure most of the historical research I could be helpful with has already been completed.
History is for the future not the past. The dead don't read.
Operam et vitam do Europae Barbarorum.
History does not repeat itself. The historians repeat one another. - Max Beerbohm
You gotta use primary sources, man.Originally Posted by Aymar de Bois Mauri
![]()
![]()
![]()
I agree with that. What's the point of posting book illustrations. They don't really represent real life.
what really represents real life? we are talking about ancient times. not close future or current time period.
it is very hard to reflect ancient times like a mirror.![]()
Finest goods and lowest prices in all Cyrodiil.
![]()
Mori Gaesum (Helvetii) by Prom.
Helvetii? Aren't those rebels? Wow, are you making different skins for all the rebel factions too??
Of course. That's one of the main big things of this mod.
I'm still not here
I did not know that. I thought they would be generic like in the original game. Personally, since I'm lazy probably, I would have thought it to be too much work to redesign every single rebel faction but apparently you don't and for that I thank you.![]()
There will be NOTHING generic about EB :) We're trying to put as much detail as is possible, given certain restrictions CA puts on us (limit on number of units, no new factions, etc.)
I'm still not here
LOLOriginally Posted by Dead Moroz
Read the text, DM!!! Just read the text...
![]()
Beautifull rework of texture, PSYCHO!!!Originally Posted by PSYCHO V
![]()
I can't wait to play R:TW with actual distinct units instead of having "spear warband" as the main unit for all barbs from Gual to Dacia. Not to mention barbs that can actually fight with the Romans instead of playing Mordor and attacking with endless ork legions.
Far be it from me to ponder such things, but if the actual column, built by Romans who actually fought the numidians, is based on heresay, then what is that osprey drawing based on?LOL Read the text, DM!!! Just read the text...
Anyways, keep up the good work!
Crazed Rabbit
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
Osprey isn't actually too accurate much of the time. A lot of Osprey can be stylized or simply wrong sometimes, so we only use it as a source if none others can be found. We've been able to make some very good units though, with plenty of primary and reliable secondary sources to base things from. Osprey is a last resort, and Roman accounts aren't always all too accurate either (like 'lazy Gauls' in Carthaginian armies, despite their statements, right beforehand, how hard the Gauls were working for the Carthaginians). We can usually (but not always),find better sources, archaeological as well as textual, for the units and armies.
Ní dheachaigh fial ariamh go hIfreann.
Like Ranika posted, we use all highly reliable historical sources before consulting other material. Rest assured it will be accurate. In EB, we are ready to recognize when another person, also investigating the issue, has found a more reliable source that contradicts the ones we have. All for the sake of Historical accuracy.Originally Posted by Crazed Rabbit
I was just teasing Dead Moroz.
Thanks. We will...Originally Posted by Crazed Rabbit
![]()
version 1
Version 2
Ok I would like to know opinions on the following changes I made and what looks more realistic between version 1 and 2 , apart from the shield that now has the proper form that should have....
Things changed
1 shield
2 mail hauberk
3 face
4 scabbard
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Welcome back, PROMETHEUS!!!
Regarding the unit:
-Why change the hauberk pattern?
-Face too blurry.
-On both models (in fact, on all Roman models) the scabard is too thin for the gladius they hold. Thicken the scabard a little.
Nothing else...
Ok but the mail pattern I made has a deeper fitted trama that was used at the time the one of the game instead has rings as large as fingers , also the colour scheme is more realistic to my opinion and the directions of the lines follow more the body in the second version .... but of course I need opinions, the shield is better like is now , more close to the originals , also the scabbard is taken by the sword so has the same size of it ...for the face , yes is more blurry but isn't more realistic this?
new version slightly modified by Psicho V....
Last edited by PROMETHEUS; 01-13-2005 at 14:49.
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
OK. After reading your explanation I agree with the mail pattern change.Originally Posted by PROMETHEUS
IMHO, the shield is perfect now.Originally Posted by PROMETHEUS
I opened your models in MAX and it didn't seem so. It seemed rather thin. Maybe that was because of the texture being a bit small.Originally Posted by PROMETHEUS
Besides, the scabard should be larger than the sword to be able to hold it. Or else it wouldn't fit.
Nope. I don't agree.Originally Posted by PROMETHEUS
I see no difference except for the face. And the less blurry the face, the better.Originally Posted by PROMETHEUS
Last edited by Aymar de Bois Mauri; 01-13-2005 at 15:00.
Ok this later version slightly modified by Psicho is a less "rusty" version , personally I think a more rusty version adds realism and should be used for all the other mail textures but I would like to understand if this is just a question of tastes or it would be better to favour a rusty one or a more polished one? Neitherless to say that I still have to add some lighter parts on the abdomen abd backs...I see no difference except for the face. And the less blurry the face, the better
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
I think what Aymar is trying to say is, use your version for the body, and Psycho's version for the face, and then it will be just right...
I'm still not here
That is not PSYCHO's face. That is RTW's vannila face. PSYCHO probally reduced the amount of "dirt" in the texture.Originally Posted by eadingas
I personnaly would go for more dirt but with the standard RTW face. At least until a better one can be made.
I like chain mail in version 1. It looks really like chain mail. It's really metallic. In version 2 it looks like strange, very wide felt wear.And legionaries now looks like Chinese warriors. You gotta sell your texture to that Chinese mod, Prom.
![]()
The face in version 2 is too blurry indeed.
I seen reenactors with mail as dark as (2), then again I've seen lighter mail like (1) as well, which additionally tends to be depicted most often in Osprey style illustrations.
Don't shoot me - I'm just the texture artist.
Ok here there are 4 version , in order
version not rusty and with highlights
version not rusty less shiny
version rusty , more dark
version of CA
I think the third version looks more realistic...
remember that the mail trama of CA is on my opinion too large since every ring seems to be as large as one finger....
Creator of Ran no Jidai mod
Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
Best modder , skinner , modeler awards winner.
VIS ET HONOR
Bookmarks