I am a patient anticipator of this Classic Project and have been following closely for half a year at least.
If I might be usefull in any way my primary education is that of Historian, I obtained a Masters in modern history in 1999, then went on in Politics, Conflict Precention etc. etc.
I have been a fanatic of Greco-Roman period history since I was a toddler probably
I know the geography of the Roman world, my work has taken me into all areas of the CIS, the Balkans, Greece, and all of the EU... I grew up in North Africa.
I adore primary sources, and have read much of the period's first hand documents that I could ever get my hands on.
I would love to see you Europa Babarorum include some sort of Supra-national entity for the Helenic League, which continued to be a reason only the Romans managed to finally defeat the Greek world.
Ideally Carthage should have a Senate like Rome's
A similiar system could be used to control the "Barbarian Factions" but real unity and frequency of infiting would probably be hard to portray
Anyways, what has been presented to the outside is amazing so far, and this mod could be the best historical piece of software to ever hit the Strategy Gaming World.
There was a funny little game years ago from Electronic Arts called Centurion
This game had wonderful elements of Diplomacy very reflective of historical elements in Romam diplomacy... RTW really lacks in terms of diplomacy... but some minor concrete changes could significantly enrich it.
1) Protectorates should be enriched, and the player should have the right to draft protectorate state's forces into own services, as for example Carthage the Numidians, or the Seleucids the Persians, Carthage the Iberians.
Protectorates should be akin to colonization.
2) For Barbarian factions it would be good to see a random unit skin generator that gives slightly different skins for each unit drafted. The Barabarian factions are too uniform in appearance. Barbarian factions represented, comparing to Greeks and Romans, lack of overarching physical dogma, and warriors armed themselves as they wanted.
3) On the topic of the Steppe. The Sarmatians should exist appart from Scythians. But both should be represented.
4) I would love to see great cities start great at the onset of the game period. I hope EB amends population values to be more realisic. That is to say that 10X of what RTW vanilla represented. Carthage 200,000 in 280 BCE for instance
5) Rebellions, which are ever important should start mostly in the provinces, and not in cities. If they start in cities then units should be placed randomly (or around barracks/stable/ central square) on the battle map. City rebels should be less powerful than provincial rebels. Rome and Greece should have frequent rebellious would-be-consuls and would-be-tyrants appearing in the field.
Impossible changes I know... but a little vision is what EB seems to be about!![]()
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