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  1. #1

    Default Re: Europa Barbarorum Status

    XAIPETE!

    I just came across this link and it sounds like a great project you have going. I'm really excited to hear that someone out there is taking advantage of this games potential. Great work!

    I received my BA in Classics and I'm big time Total War enthusiast. If you have room for any other testers/devs/whatever... I'd love to help :)

    A simple request for the team to consider... More cultural/religious landmarks. Something along the lines of the wonders we see in the vanila RTW. It couldn't help but add a little color to the game if we included a few notable sites like Bath, Cumae, Delphi, Dodona etc etc etc

    jasonwclark@gmail.com
    Last edited by Diomedes; 02-09-2005 at 12:30.

  2. #2

    Default Re: Europa Barbarorum Status

    Quote Originally Posted by Diomedes
    XAIPETE!

    I just came across this link and it sounds like a great project you have going. I'm really excited to hear that someone out there is taking advantage of this games potential. Great work!

    I received my BA in Classics and I'm big time Total War enthusiast. If you have room for any other testers/devs/whatever... I'd love to help :)

    A simple request for the team to consider... More cultural/religious landmarks. Something along the lines of the wonders we see in the vanila RTW. It couldn't help but add a little color to the game if we included a few notable sites like Bath, Cumae, Delphi, Dodona etc etc etc

    jasonwclark@gmail.com
    They can't edit wonders or add new ones, it is hard coded into the game.

  3. #3
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Europa Barbarorum Status

    We'll be removing them as they exist today (Wonders). They will show up in a province's list of existing buildings, and on the battle map, and there will be more of them. However, their effects will be drastically reduced, and unfortunately they will not show up as separate on the campaign map.

    We consider this a good tradeoff. Removing some eye candy from the campaign map (only) for much less imbalancing effects, more in line with what they might have actually provided to a province (a small bonus to morale, or law, or what have you) rather than a huge faction-wide bonus. Plus we're adding some of our own creation, and as soon as Verci and Ailill crack the building code we'll add more to the city plans as well.
    Cogita tute


  4. #4

    Default Re: Europa Barbarorum Status

    Dunno if this was asked already, but i was wondering if the patch encompasses the RTW 1.2 patch as well (u know, the upgrades to the ai and such and ability to see wonders on map)? And i just want to congradulate you on what your doing. Don't get discouraged and settle for less, because you guys are going to make CA blush with embarraseement!

  5. #5

    Default Re: Europa Barbarorum Status

    Quote Originally Posted by Nothing_Grows
    Dunno if this was asked already, but i was wondering if the patch encompasses the RTW 1.2 patch as well (u know, the upgrades to the ai and such and ability to see wonders on map)? And i just want to congradulate you on what your doing. Don't get discouraged and settle for less, because you guys are going to make CA blush with embarraseement!
    Of course this will be compatible with the 1.2 patch. These guys are geniuses.

  6. #6
    graduated non-expert Member jerby's Avatar
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    Default Re: Europa Barbarorum Status

    Quote Originally Posted by Nothing_Grows
    Dunno if this was asked already, but i was wondering if the patch encompasses the RTW 1.2 patch as well (u know, the upgrades to the ai and such and ability to see wonders on map)? And i just want to congradulate you on what your doing. Don't get discouraged and settle for less, because you guys are going to make CA blush with embarraseement!
    indeed, with EB this game is becomming everything CA could have made it. it all looks great, btw, can anybody give me the link to teh screenshots-thread. I lost it
    btw how does it feel to keep the entire TW community in tension about this mod.
    any release on wich faction will be deleted and implented?

  7. #7
    Member Member tai4ji2x's Avatar
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    Default Re: Europa Barbarorum Status

    Quote Originally Posted by jerby
    indeed, with EB this game is becomming everything CA could have made it. it all looks great, btw, can anybody give me the link to teh screenshots-thread. I lost it
    btw how does it feel to keep the entire TW community in tension about this mod.
    any release on wich faction will be deleted and implented?
    well, except for one major hardcoded bug, which CA currently does not acknowledge nor deny

    http://p223.ezboard.com/fshoguntotal...ID=22412.topic

  8. #8
    Member Member abortretryfail's Avatar
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    Default Re: Europa Barbarorum Status

    any eta on this?

    shame on me for being lazy . i found this answer in another thread.
    Last edited by abortretryfail; 03-03-2005 at 16:55. Reason: answer was already posted somewhere else

    Sig by Lord Rahl

  9. #9
    graduated non-expert Member jerby's Avatar
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    Default Re: Europa Barbarorum Status

    Quote Originally Posted by tai4ji2x
    well, except for one major hardcoded bug, which CA currently does not acknowledge nor deny

    http://p223.ezboard.com/fshoguntotal...ID=22412.topic
    what was the major bug?
    btw CA screwed up on many points, lack of research in history and lack of programming

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