Having played the julii and scipii campaigns, i turned my attention to the egyptians. after a few years of crappy spearmen, i got desert axmen. cool, they kill well. i could hardly wait to see what infantry i got next. more spears, ok, next... nothing. i was shocked. they have around 17 unit types total. i suspect this is standard among the factions. in mtw, each faction could produce around double this amount. the limited unit selection may work fine for the short campaign, but i get bored in the longer campaign with too few units to build.

speaking of which, have you noticed how easy it is to tech out your cities? you can build everything in a city long before you reach the campaign goal of 50 cities/ take rome. then you have an empire of huge squalorous cities, too far away from the front to serve any purpose. great.

I for one would like to see the game stretched out a bit. i like to see more units available at each tech level. id like to see foreign technology learned by conquering factions. maybe the egyptians are capped at ship building level two, but after conquering a few roman towns, the idea should catch on. the idea that the barbarians occupying rome cant learn to build roads or stone walls is silly. or learn archery.

but wait! history shows barbarians didnt have stone walled cities, or have chariots! guess what, the minute the player begins making choices, history is changed. egypt never razed rome, and occupied the italian peninsula, but i will.

any thoughts on this?