I've never gotten near even 200 BC on my short campaigns - and by the end of them I'm just rolling over everyone. Playing into the later years is pointless now - in MTW there were new units and new eras to play into - not so much now. >:(
I've never gotten near even 200 BC on my short campaigns - and by the end of them I'm just rolling over everyone. Playing into the later years is pointless now - in MTW there were new units and new eras to play into - not so much now. >:(
robotica erotica
I guess that Messias dude made it impossible to be a Roman Emperer later than 14AD.....![]()
Their reasoning is because the first Roman emperor Agustus died in 14 AD, and since you are trying to become emperor it made sense.
Sometimes I slumber on a bed of roses
Sometimes I crash in the weeds
One day a bowl full of cherries
One night I'm suckin' on lemons and spittin' out the seeds
-Roger Clyne and the Peacemakers, Lemons
I finished a Julii long campaign in about 140BC with close economic management and a very aggressive military policy. I was expecting the game to let me continue, instead I get a screen which says 'cool, you won', then pops me back to the main menu :(.Originally Posted by JimBob
The Duck
Although plans don't survive contact with the enemy,
they help focus the mind!
Plan. Improvise as needed.
When you get the victory popup, just quicksave right there and you will be able to play beyond your victory.Originally Posted by TheDuck
well, this version of the game ends in 14 ad: but that seems a good date to start an expansion pack ;)
of course, going back a few years to the early days of the republic or even the latin kingdom could be another option.
Thank you!!! I was hoping some kind soul would come to my rescue! Thankfully I have a save just one or two turns before the final turn, so I can easily get to that place w/ little hassle.Originally Posted by Sin Qua Non
I the mean time I've been trying out the Carthaginians. Very different!
Last edited by TheDuck; 10-28-2004 at 19:54.
The Duck
Although plans don't survive contact with the enemy,
they help focus the mind!
Plan. Improvise as needed.
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