View Poll Results: How will we name Cities and Provinces in EB?

Voters
43. This poll is closed
  • Give all cities and provinces their Latin names.

    14 32.56%
  • Give all cities and provinces names appropriate to their founding ethic origin.

    10 23.26%
  • Give cities and provinces names appropriate for the controlling culture c. 270 BC.

    19 44.19%
  • Other (please explain).

    0 0%
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Thread: City/Province naming convention

  1. #1
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default City/Province naming convention

    Greetings, everyone.

    We need to continue our discussion about the nature of province and city names. We have to come to a consensus about how we will name them. Are we going with Latin names for everything, with names appropriate for the culture of the city/province c. 270 BC, or with names appropriate for the original ethnic origin of the city/province?

    We should decide on this soon so that we can have this complete for our first public release. Please add your vote.
    Cogita tute


  2. #2
    Member Member Stormy's Avatar
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    Default Re: City/Province naming convention

    Excellent poll khelvan. I think it should be between #3 #4. It will be a little bit hard to find the original ethnic names for each region.

  3. #3
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: City/Province naming convention

    Vote for Latin name.

    My reasons:
    1. Title of the game - "Rome: Total War".
    2. In many cases it's just impossible to find local names.
    3. Names in different languages will bring just extra anarchism in game.

  4. #4
    Barcid General Member [cF]HanBaal's Avatar
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    Default Re: City/Province naming convention

    can't vote... when will I be 'qualified' to vote in polls?

    but I ask to definitely NOT give 'all latin names' .. me not like it . I like the founding ethnic original name idea though the controling faction's name around 270BC is also a very nice hypothesis and perhaps the most feasible. I (mentally) 'vote' for a mix of these last 2 options since sometimes the controling factions for 270BC simply adopted the city's original name. If we find difficulty in some cases we can always adopt what we have
    "I swear so soon as age will permit I will use fire and steel to arrest the destiny of rome" - Hannibal Barca at the age of 9, ca238BC

    "Against those who have incurred the wrath of God" - Genseric, King of the Vandals, ca455CE, replying to his helmsman whither he should steer. His fleets now yearly sailed from his new capital Karthadast. The whole of Africa, Sicily, Sardinia, Corsica and the Balearic Islands quickly fell in his hands. Then he sacked Rome. For 14 days and nights Genseric pillaged the city and returned to Karthadast, carrying much booty and many thousand captives, the empress and her two daughters. The city and the people were spared. Yet, they are the 'vandals'.

  5. #5
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: City/Province naming convention

    So, you can post but not vote in the poll? How silly. I will add your "mental" vote to the tally (hopefully this describes your voting method and not your state of mind ;).
    Cogita tute


  6. #6
    Member Member chemchok's Avatar
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    Default Re: City/Province naming convention

    I'm for using Latin names; the game (and actual history) is too fluid to use the the second or third options.

  7. #7
    Member Member Stormy's Avatar
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    Default Re: City/Province naming convention

    Woops* I mean #2 & #3

  8. #8
    Member Member sharrukin's Avatar
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    Default Re: City/Province naming convention

    Latin names are easier and have more name recognition but for some areas that will not work. Byzacium for example should be changed to a Punic one. We should try to find as many native names as we can, as long as they don't sound too goofy. We are probably need to go with Latin or Greek names in any case.
    "War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth war is much worse. The person who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."
    -- John Stewart Mills

    But from the absolute will of an entire people there is no appeal, no redemption, no refuge but treason.
    LORD ACTON

  9. #9
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: City/Province naming convention

    Well, so far we have very mixed results. Until we have a consensus, I am inclined to go with the majority and try to give cities/provinces names appropriate for the ethnicity of the time period and if unable to, go with Latin, or Greek, where appropriate.
    Cogita tute


  10. #10
    Grand Dude Member Dead Moroz's Avatar
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    Default Re: City/Province naming convention

    How about to make two variants of imperial_campaign_regions_and_settlement_names.txt? One for those who wants Latin names, and one for others who prefer "native" names.

  11. #11
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: City/Province naming convention

    We could give Latin names to those places where the name is too difficult to find, and appropriate, ethnic names to places where we know what they are. One example already in the game is Tara. Tara was an early Gaelic word, the Romans used it though as they had a word, I think, that was identical, but had a different meaning (though I may just be thinking of the Romano-British, who shared some words with the Gaels, but Goedelic and Brythonic languages are otherwise vastly different).

    Did the actual Romans call Tara Tara?
    Ní dheachaigh fial ariamh go hIfreann.


  12. #12
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: City/Province naming convention

    We need to release only one version of the mod, when we do release. So we're going to have to come to some sort of agreement on this. We can't develop multiple anything for different choices, in the end we're going to have to do just one thing. So let's work this out.
    Cogita tute


  13. #13
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: City/Province naming convention

    Quote Originally Posted by khelvan
    We need to release only one version of the mod, when we do release. So we're going to have to come to some sort of agreement on this. We can't develop multiple anything for different choices, in the end we're going to have to do just one thing. So let's work this out.
    Limit the poll until 5 days from now. The proposal with the most votes wins.

  14. #14
    Wandering Historian Member eadingas's Avatar
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    Default Re: City/Province naming convention

    In my mod I do latinized versions of original names. I have managed to find names for most settlements in Europe. They are latinized, because latin geographers are the only possible source, but they are pre-roman conquest. There's plenty of them to be found. And I left 'Campus XXX' for places where there is no info on towns whatsoever, but it's really quite rare (northern and eastern corners of the map, mostly).
    I'm still not here

  15. #15

    Default Re: City/Province naming convention

    I really prefer latin names for everything, gives the map a nice feeling of consistency... Though for some reason I can't vote in the poll?

  16. #16
    robotica erotica Member Colovion's Avatar
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    Default Re: City/Province naming convention

    Quote Originally Posted by khelvan
    Well, so far we have very mixed results. Until we have a consensus, I am inclined to go with the majority and try to give cities/provinces names appropriate for the ethnicity of the time period and if unable to, go with Latin, or Greek, where appropriate.
    my thoughts exactly
    robotica erotica

  17. #17
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: City/Province naming convention

    Well, guys! You oppinion always counts, but you must notice that the last post was in November 8th. We are already changing names according to the poll result...

  18. #18
    Hermunduroz Member Hermenefred's Avatar
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    Default Re: City/Province naming convention

    I would be for a detailed representation of all master areas.
    Examples:

    Haeduer, Senonen, Parisian, Leuker and Mediomatriker = new
    fraction group,

    Helvetier(3 pagi, Tiguriner...), Rauraker, Tulinger, Arverner, Sequaner etc. = new fraction group,

    Consuaneten, Likatier, Brigantier, Leunen, Rukinantes, Focuaneten, Vennoneter, Belaunen = new fraction group (Vindeliker),

    Goten, Lemovier, Gepiden, Turkolingen, Lakringen, Skiren, Bastarner (pagi Peukiner...), Rugier, Aestier...= new fraction group (Goten)

    Taurisker..... (Noriker)

    Skordisker....(Illyrer)

    Odrysen.....(Thraker)

    and many more....

    Are there actually borders for the enlargement of a new map ??

    Hermenefred

  19. #19
    Hermunduroz Member Hermenefred's Avatar
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    Default Re: City/Province naming convention

    Some trunks have then different units. So Germans trunks could differ in sign colors and painting. Historical sources for this would be the Nerthusstaemme (Avionen, Reudigner, Nuithionen etc..) at the Baltic Sea, to which applied.

    Further examples would be:

    Harier = the night fighters of the Wotan,
    Leuker = very good speerman,
    Goten = excellent cavalry
    Chatten = very good foot people (long hair)
    Chauken and Suionen = very good ships,
    Helvetier = Phalanx (your new animations please me here already very well)

    Or other characteristics:

    Narhanavalen (= very good dealers)
    Buren (good field farmers)
    Quaden (good fortress designers)
    Arverner (high reputation)
    Veneter (Pirates, dealer and sailors)
    Menapier (goose breeders)
    Usipeter/Tenkterer (= very good easy cavalry)
    etc..

    Hermenefred

  20. #20
    Member Member anonymous_joe's Avatar
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    Default Re: City/Province naming convention

    Quote Originally Posted by Ranika
    We could give Latin names to those places where the name is too difficult to find, and appropriate, ethnic names to places where we know what they are. One example already in the game is Tara. Tara was an early Gaelic word, the Romans used it though as they had a word, I think, that was identical, but had a different meaning (though I may just be thinking of the Romano-British, who shared some words with the Gaels, but Goedelic and Brythonic languages are otherwise vastly different).

    Did the actual Romans call Tara Tara?

    They may have done but we didn't. I think. If you've read the Táin, it's Temair, but they leave letters out of Irish in books for an English-speaking audience. Anyway, modern Gaeilge has changed a lot so Tara is probably the most recognisable.

  21. #21
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: City/Province naming convention

    i vote latin for simple ease and convienience
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  22. #22
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: City/Province naming convention

    Sorry, this is a leftover I forgot existed. We decided this long ago.
    Cogita tute


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