Quote Originally Posted by GodsPetMonkey
A new version for Caligula taking it to 0.5.0, and it somewhat marks a change in focus in my development on these 2 tools, rather then adding more and more supported files, its about makeing whats there easier to use. Well really its just implementing features which appeal to the lazy person inside me (so expect them for Hadrian too!)

But this time, its the final coming of the long ago mentioned "Batch Processing", there is a basic guide in the readme, and I plan on making a more visual (but short) guide for it as well, but for now, its a little gem!
Actually, the guide is done, its pretty simple, but its a pretty simple system anyway!
http://www.users.on.net/~roehr/Batch.html

A request also, what kind of lazy modding features would you like to see in Caligula and Hadrian? This includes more things you can do with the batch processing!
Salve GPM,

I have used Caligula 5.0 to change unit numbers with no problem, except for one...

Legionary First Cohort i & Legionary First Cohort ii

I cannot change the number of soldiers to 70 or greater for Legionary First Cohorts without a CTD.

I am playing on HUGE scale (x4 scale multiplier) with Centurions and Standards mod..

so, I use 50 x 4 = 200 per Legionary Cohort i & ii (no CTD problems)

but, I also want to use 70 x 4 = 280 per First Cohort i & ii (but then I get CTD on game startup... if I use 69 or less, then no CTD...)

70 X 4 = 280 which is less than 300, so I don't understand why there is a CTD.

Other than that, I can change elephants, ballistas, onagers, cavalry, chariots, etc. without any CTD problems.. a very nice tool for the tool box.. thanks very much..

Vale, Dux of Earl