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  1. #1
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Help w/ Caligula

    When I extract the Caliguila unit editor and try to open it I get the error message
    Componet 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid

    Can anyone help me with this?
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  2. #2
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Help w/ Caligula

    Quote Originally Posted by QwertyMIDX
    When I extract the Caliguila unit editor and try to open it I get the error message
    Componet 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid

    Can anyone help me with this?
    If you read the readme.... No matter I never read them either!

    - MSCOMCTL.ocx - http://www.majorgeeks.com/files/mscomctl.zip
    - COMDLG32.ocx - http://www.ascentive.com/support/new...b/COMDLG32.OCX
    - msvbvm60.dll - http://www.microsoft.com/downloads/d...displaylang=en (thanks Soulflame!)

    Put these files in you winows/system32 directory.

    It should work if you put them in the same diroctory as the Caligula executable.
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  3. #3

    Default Re: Unit and Building Editors: Caligula & Hadrian

    i need help

    i was using ur editor 2 make a new guy, based on 'egyptian pesant' who was all different. then i played the game, and the game quit instantly (actually bout 5 seconds after starting) so, i did the thing that makes it tell me what the error is, and it said that roman pesant wasnt "unique" which i looked into and found that id made a coppy of earlier. i delete 1 coppy, then try it again, this time the virus was in data\export_descr_buildings.txt and that 'egyptian pesant' isnt found. what did i do wrong, and if i completly screwed up the units doc, can i have a coppy?
    thx

  4. #4
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    Ok, I think I know where the issue is here.

    Basically, the recruit statements in the buildings file does a lookup on the unit name (type) in the units file, what has happened is you have renamed the original egyption peasant unit, and now when the game tries to cross refernce the recruitments to the units file, it can't find the egyptian peasant unit.

    Theres several ways this may have happened, but the easiest solution is to find the unit based of the egyptian peasant and change his type attribute back to egyptian peasant.

    For adding a unit based of the egyptian peasant, make sure you hit the "Add New Unit" button, then edit away, it should automatically select the new unit for you.

    Hope that helps.
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  5. #5

    Post Re: Unit and Building Editors: Caligula & Hadrian

    could somone tell me how to use the enum part of the caligula editor
    it always appears a ''Run-Time error '9' Subscript out of range''
    what did I screw up?


  6. #6
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    Quote Originally Posted by lab rat
    could somone tell me how to use the enum part of the caligula editor
    it always appears a ''Run-Time error '9' Subscript out of range''
    what did I screw up?

    Im my experiance that means you have just found a bug!

    Can you give me more detail on what your doing in the lead up to it giving the error??
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  7. #7

    Default Re: Unit and Building Editors: Caligula & Hadrian

    ya i tried putting the egyptian pesant back 2 normal, but still it doesnt work. id bet a lot that i just missed somethin, so should i just save time by reinstalling RTW to get a clean slate, or just keep trying 2 put it back 2 normal?
    thx again

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