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  1. #1
    Member Member Razor1952's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    I'm sorry I've only just started moddding RTW, but in the absence of some of the gods answering, I'll try to answer your questions.

    1.Units are 3-d models but with a "skin applied" . The 3-d unit is a CAS file which requires Max to edit. You can edit the skins however in 2-d.(these are tga.dds files) This is described elsewhere on the forum. To change a head shape would require the 3-d model change, to change its appearance(skin) is much easier.

    2.I believe you can change weapons etc in the txt files , again look in this forum

    3.This also requires editing of the txt files only .

    I thnk all your answers are available here in the modding forums.
    Such is life- Ned Kelly -his last words just before he was hanged.

  2. #2
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    Razor1952 is pretty much correct....

    #1 and #2 will need editing of the 3d model.

    #3 though is easy enough, you just need to remove the respective units entry from the buildings file, which means its doable through Hadrian.
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  3. #3
    Member Member Legionario's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    #1
    you can change the "texture" type of the head/helmet,until a certain measure,only editing the graphical part of it (the xxxx.tga.dds file)
    but if you want to modify it radically,you need to work into the 3D mesh

    #2
    shields,provided that the solid part of it in the 3D mesh is large enough,can be "adjusted" just workin' on the texture and the alfa channel,by default the material of the mesh (3 D solid part in Studio max) is ready to accept a "solid/transparent" type of texturing by the means of the Alfa channel,so you need skills with some graphic package ( photoshop,PSP etc..etc...)

    #3
    sure,you have to edit the export_descr_buiding.txt and remove the units you don't want from the "recruiting"....
    this way tey'll be ready for custom battles but not implemented into campaigns.
    Il dado è tratto....

  4. #4
    Member Member BobTheTerrible's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    Whenever I try to open Caligula from winzip, I get a message saying that there could be files missing or sorrupted etc. I assume this is because I don't have the "VB6 runtimes." Before I download them, could someone just tell me what they do and how I can install them? I have windows 98 SE by the way, if that's at all important.
    If cockroaches can survive nuclear fallout, then what's in a can of RAID?

  5. #5
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    Quote Originally Posted by BobTheTerrible
    Whenever I try to open Caligula from winzip, I get a message saying that there could be files missing or sorrupted etc. I assume this is because I don't have the "VB6 runtimes." Before I download them, could someone just tell me what they do and how I can install them? I have windows 98 SE by the way, if that's at all important.
    Probably something wrong with the zip itself.
    Try downloading it again.
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  6. #6
    Member Member BobTheTerrible's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    I re-downloaded it, and it gives me the same message.
    If cockroaches can survive nuclear fallout, then what's in a can of RAID?

  7. #7
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    Quote Originally Posted by BobTheTerrible
    I re-downloaded it, and it gives me the same message.
    Hmmm....

    Try this one then, http://www.users.on.net/~roehr/RTW/C...a/Caligula.zip
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

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