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  1. #1

    Default Re: Unit and Building Editors: Caligula & Hadrian

    one time, i made my enums for a unit, and saved and quit. the next time i opened my data, and the enums were not there when i oppenend them. did i do something wrong, or is this supposed to happen?

  2. #2
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    Quote Originally Posted by Etwmodders
    one time, i made my enums for a unit, and saved and quit. the next time i opened my data, and the enums were not there when i oppenend them. did i do something wrong, or is this supposed to happen?
    Remember the 'enums' files are saved separately from the unit data, what’s more there are 2 files dealt with in the 'enums' section, export_descr_units_enums.txt and export_units.txt (in the text folder). Both are important, export_units being the key file, and export_descr_units_enums.txt being the linking file.

    To save time, export_descr_units_enums.txt is generated from the export_units.txt file that is currently open, as well as any changes residing in memory, make sure you save export_units as well as generate the enums when done.
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  3. #3

    Default Re: Unit and Building Editors: Caligula & Hadrian

    hmm, from what i can tell no one else has posted about this problem, so here i go.

    ok, when i modify the army upkeep, weapons upgrade, and armor upgrade cost to all units (infantry, cavalry, ships etc) it modifies how many units are in 1 cohort or whatever its called. right now in modified export_descr_unit file, every unit type has only 20-22 in each cohort, even less units in others.

    i used the batch process to modify each type by = 5 for the 3 options i listed above. just wondering if anyone else has had this problem and if it can be fixed. i looked at my backup and the modied files and i cant find a difference in thme other than the upkeep and upgrades for every single unit.

    i just wanted to make it so i wouldnt have to worry about money and be able to conquer the whole map without using the money cheat or a trainer.

  4. #4
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    Quote Originally Posted by ThIrD-EyE
    hmm, from what i can tell no one else has posted about this problem, so here i go.

    ok, when i modify the army upkeep, weapons upgrade, and armor upgrade cost to all units (infantry, cavalry, ships etc) it modifies how many units are in 1 cohort or whatever its called. right now in modified export_descr_unit file, every unit type has only 20-22 in each cohort, even less units in others.

    i used the batch process to modify each type by = 5 for the 3 options i listed above. just wondering if anyone else has had this problem and if it can be fixed. i looked at my backup and the modied files and i cant find a difference in thme other than the upkeep and upgrades for every single unit.

    i just wanted to make it so i wouldnt have to worry about money and be able to conquer the whole map without using the money cheat or a trainer.
    Well I can't recreate the problem, but I guess its because you have your unit size set to small in the game options. Up the unit size there, start a new campaign and you should be right.

    If that doesn't do it, email me your export_descr_unit.txt and I'll have a look.
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  5. #5

    Default Re: Unit and Building Editors: Caligula & Hadrian

    Quote Originally Posted by GodsPetMonkey
    Well I can't recreate the problem, but I guess its because you have your unit size set to small in the game options. Up the unit size there, start a new campaign and you should be right.

    If that doesn't do it, email me your export_descr_unit.txt and I'll have a look.
    ah, thanks that did the trick. i must have set it to small or lowest to make the game faster on this computer. i dont play on the battle map because the computer is not the best in the world but its all i have until i get my main computer fixed(the video card fried because the fan died), ill be buying a geforce 6800gt in about a month.

  6. #6
    Member Member swirly_the_toilet_fish's Avatar
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    Question Re: Unit and Building Editors: Caligula & Hadrian

    I'm a new member and I seen the tools Hadrian and Caligula and were immediately drawn to them. I do have a question regarding the units though, can a unit be created based on the Triarii sprite? If it cannot through caligula or just psuedocode in the text files, is there any other way or is it because these units are often a reward for missions?



    "If I were a man I could do so much - travel the stars, learn to play the harp, conquer a foreign country and become a frustrated cartoonist."
    "If I were a man I could do so much - travel the stars, learn to play the harp, conquer a foreign country and become a frustrated cartoonist."

  7. #7
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    Quote Originally Posted by swirly_the_toilet_fish
    I'm a new member and I seen the tools Hadrian and Caligula and were immediately drawn to them. I do have a question regarding the units though, can a unit be created based on the Triarii sprite? If it cannot through caligula or just psuedocode in the text files, is there any other way or is it because these units are often a reward for missions?



    "If I were a man I could do so much - travel the stars, learn to play the harp, conquer a foreign country and become a frustrated cartoonist."
    Sorry about the delay!

    Anyway, it all depends on what your trying to achieve.... if you want to recycle the Triarii models for a brand new unit, just use the soldier 'roman_triarii'.
    The Triarii can be trained like any other unit, just in vanilla its hard by the time you can train them, your almost at the reforms.
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  8. #8

    Default Re: Unit and Building Editors: Caligula & Hadrian

    Quote Originally Posted by GodsPetMonkey
    Remember the 'enums' files are saved separately from the unit data, what’s more there are 2 files dealt with in the 'enums' section, export_descr_units_enums.txt and export_units.txt (in the text folder). Both are important, export_units being the key file, and export_descr_units_enums.txt being the linking file.

    To save time, export_descr_units_enums.txt is generated from the export_units.txt file that is currently open, as well as any changes residing in memory, make sure you save export_units as well as generate the enums when done.
    I am at a loss of how to get changes to the names / descriptions of a unit to stick :P

    Can you go through the button presses I need to make?

    For example, I open up a description from my text directory and it calls a unit a 'warband'. I change that to 'red warband' for example. How do I save that and the enums file so it sticks?

    Thanks,

    Hunter

  9. #9
    Altogether quite not there! Member GodsPetMonkey's Avatar
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    Default Re: Unit and Building Editors: Caligula & Hadrian

    Quote Originally Posted by Southern Hunter
    I am at a loss of how to get changes to the names / descriptions of a unit to stick :P

    Can you go through the button presses I need to make?

    For example, I open up a description from my text directory and it calls a unit a 'warband'. I change that to 'red warband' for example. How do I save that and the enums file so it sticks?

    Thanks,

    Hunter
    Are you just trying to rename the existing warband? If so, all you want to do is edit export_units.txt (this file contains all the unit names and descriptions as they appear in the game). You don't need to deal with the enums, as they already exist, so just open export_units.txt, select the unit you want to change (IIRC all the warbands use the same dictionary entry, so any of them will do) and edit away.

    If you created a new unit that uses a new dictionary (or gave an existing unit a new dictionary entry), then you will need to edit both export_units.txt and the enums file.
    This is alot easier then it looks (and a feature I have personally found a great time saver), just select the unit like normal, make sure the dictionary entry on the 'Unit Details' tab is set to what you want (eg. red_warband), then go to the '[Enums]' tab, open export_units.txt, and hit 'Generate Names'. This will automatically create the dictionary entries for you, edit them as you see fit, then save your export_units.txt ('Save Descr'). Thats the dictionary entries taken care of, now you just need to link it all together (thats the purpose of the enums file). Again, real easy, press 'Build Enums' and the enum file will be generated, automatically, from the export_units.txt file currently open!
    Ok, that was the indepth guide, in summary....

    Select unit
    Open Descr (export_units.txt)
    Generate Names
    Edit dictionary/description entries
    Save Descr
    Build Enums

    You don't need to put anything in the dictionary entries, but it will be hard to tell if it worked if you don't. For testing I normally just put the name in (first dictionary entry), takes me 10-15 seconds to do a unit. I love it when buttons do all the work for you
    Caligula and Hadrian - Unit and Building editors for Rome: Total War.
    Now editing -
    export_descr_unit.txt, export_descr_unit_enums.txt, export_units.txt, descr_model_battle.txt
    export_descr_buildings.txt, export_descr_buildings_enums.txt, export_buildings.txt

  10. #10

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    Thanks. I will try that this weekend. Not enough time to mod :P

  11. #11

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    I can´t download them, the links on the first page gives me an 404 error, is there any other source where to get these very nice and handy tools?

  12. #12

    Default Re: Unit and Building Editors: Caligula & Hadrian

    Quote Originally Posted by GodsPetMonkey
    If you created a new unit that uses a new dictionary (or gave an existing unit a new dictionary entry), then you will need to edit both export_units.txt and the enums file.

    This is alot easier then it looks (and a feature I have personally found a great time saver), just select the unit like normal, make sure the dictionary entry on the 'Unit Details' tab is set to what you want (eg. red_warband), then go to the '[Enums]' tab, open export_units.txt, and hit 'Generate Names'. This will automatically create the dictionary entries for you, edit them as you see fit, then save your export_units.txt ('Save Descr'). Thats the dictionary entries taken care of, now you just need to link it all together (thats the purpose of the enums file). Again, real easy, press 'Build Enums' and the enum file will be generated, automatically, from the export_units.txt file currently open!
    Ok, that was the indepth guide, in summary....

    Select unit
    Open Descr (export_units.txt)
    Generate Names
    Edit dictionary/description entries
    Save Descr
    Build Enums

    You don't need to put anything in the dictionary entries, but it will be hard to tell if it worked if you don't. For testing I normally just put the name in (first dictionary entry), takes me 10-15 seconds to do a unit. I love it when buttons do all the work for you
    I have created a new unit using the new unit button

    How do you do this "Edit dictionary/description entries"? Tried many combinations but I just don't get it :P

    Maybe I should figure out how to do this manually first?

    Hunter

  13. #13

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    Hi!

    I have downloaded Caligula, and executed the program.
    But, after I finished to load my Unit file (button Open Unit Data), the program dont load any data from the file. Only apears that I have 0/300 units.

    Anybody have that problem ?

    Thanks ...

    Ps.: Sorry my English ...

  14. #14

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    Okay, I went through all the right steps, I didn't alter any enums or batches, and here is what I got:
    type spartan royal guard
    dictionary greek_hoplite_spartan ; Royal Guard
    category infantry
    class spearmen
    voice_type Medium_1
    soldier greek_hoplite_spartan_pylos, 81, 0, 1.3
    attributes sea_faring,hide_anywhere,frighten_foot,frighten_mounted,can_sap,very_hardy
    formation 1, 1, 2, 2, 5,square,phalanx
    stat_health 10, 0
    stat_pri 20,10, no, 0, 0, melee, simple, piercing, spear, 25, 10
    stat_pri_attr ap,bp,spear,long_pike,spear_bonus_12
    stat_sec 20,10, no, 0, 0, melee, simple, piercing, sword, 25, 7
    stat_sec_attr ap,bp
    stat_pri_armour 20, 10, 10, metal
    stat_sec_armour 20, 10, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 100,disciplined,highly_trained
    stat_charge_dist 60
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1, 1, 130, 190, 1220
    ownership greek_cities

    This is just an experiment, but the game crashes when I get to the red Activision screen. I saved it to export_descr_unit.txt. As far as I know, I did nothing wrong.

  15. #15
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    Some big numbers in there! Have you exceeded any maximums? There should not be a space in "frighten_mo unted".
    "One of the most sophisticated Total War mods ever developed..."

  16. #16
    Member Member =E.T='s Avatar
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    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    may be...
    stat_mental 100,disciplined,highly_trained

    tay :
    stat_mental 99,disciplined,highly_trained

    add teh -show_err at your short cut destine :

    C:\Programs\Activision\Rome - Total War\RomeTW.exe -show_err
    Last edited by =E.T=; 01-07-2006 at 17:51.
    AVE!
    ................................................ =ET=

    =ET= Mods .





  17. #17

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    I'm new to this sweet tools, and I have a question about Hardrian...... How to I batch edit the buildings? It takes a very long time to edit the stats of the building one-by-one........... Is batch editing avalible for Hardrain? Any help would be appreciated......
    Last edited by rome; 02-18-2006 at 12:25.
    "Cry 'Havoc'! Let loose the dogs of war!" Shakepeare-Juilus Caesar

  18. #18

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    Hi, when in Hadrian I use Cascade option I get a following message:
    Runtime error '9'
    Subscript out of range.

    And a CTD
    Any ideas?

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