Page 7 of 7 FirstFirst ... 34567
Results 181 to 204 of 204

Thread: Tools: Unit and Building Editors: Caligula & Hadrian

  1. #181

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    Hi!

    I have downloaded Caligula, and executed the program.
    But, after I finished to load my Unit file (button Open Unit Data), the program dont load any data from the file. Only apears that I have 0/300 units.

    Anybody have that problem ?

    Thanks ...

    Ps.: Sorry my English ...

  2. #182

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    Okay, I went through all the right steps, I didn't alter any enums or batches, and here is what I got:
    type spartan royal guard
    dictionary greek_hoplite_spartan ; Royal Guard
    category infantry
    class spearmen
    voice_type Medium_1
    soldier greek_hoplite_spartan_pylos, 81, 0, 1.3
    attributes sea_faring,hide_anywhere,frighten_foot,frighten_mounted,can_sap,very_hardy
    formation 1, 1, 2, 2, 5,square,phalanx
    stat_health 10, 0
    stat_pri 20,10, no, 0, 0, melee, simple, piercing, spear, 25, 10
    stat_pri_attr ap,bp,spear,long_pike,spear_bonus_12
    stat_sec 20,10, no, 0, 0, melee, simple, piercing, sword, 25, 7
    stat_sec_attr ap,bp
    stat_pri_armour 20, 10, 10, metal
    stat_sec_armour 20, 10, flesh
    stat_heat 0
    stat_ground 2, 0, 0, 0
    stat_mental 100,disciplined,highly_trained
    stat_charge_dist 60
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 1, 1, 130, 190, 1220
    ownership greek_cities

    This is just an experiment, but the game crashes when I get to the red Activision screen. I saved it to export_descr_unit.txt. As far as I know, I did nothing wrong.

  3. #183
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005
    Location
    England
    Posts
    1,550

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    Some big numbers in there! Have you exceeded any maximums? There should not be a space in "frighten_mo unted".
    "One of the most sophisticated Total War mods ever developed..."

  4. #184
    Member Member =E.T='s Avatar
    Join Date
    Sep 2005
    Location
    italy
    Posts
    265

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    may be...
    stat_mental 100,disciplined,highly_trained

    tay :
    stat_mental 99,disciplined,highly_trained

    add teh -show_err at your short cut destine :

    C:\Programs\Activision\Rome - Total War\RomeTW.exe -show_err
    Last edited by =E.T=; 01-07-2006 at 17:51.
    AVE!
    ................................................ =ET=

    =ET= Mods .





  5. #185

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    I'm new to this sweet tools, and I have a question about Hardrian...... How to I batch edit the buildings? It takes a very long time to edit the stats of the building one-by-one........... Is batch editing avalible for Hardrain? Any help would be appreciated......
    Last edited by rome; 02-18-2006 at 12:25.
    "Cry 'Havoc'! Let loose the dogs of war!" Shakepeare-Juilus Caesar

  6. #186

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    Hi, when in Hadrian I use Cascade option I get a following message:
    Runtime error '9'
    Subscript out of range.

    And a CTD
    Any ideas?

  7. #187

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    when I try downloading hadrian I get redirected to www.atomicgames.com
    any idea why that happens???
    Do these editors work with rome total war gold?

  8. #188

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    Hi, can i run hadrian and caligula tools on Rome Total Realism?

  9. #189
    Anything that isn't 'member' Member Squid's Avatar
    Join Date
    Apr 2005
    Location
    Canada
    Posts
    596

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    The mod you're running has nothing to do with any of the tools found here. You can use any tool with any mod, as long as you know where the mod keeps the files you're trying to edit.

    -Trait/Ancillary/Building Editor

    "Two things are infinite: the universe and human stupidity;
    and I'm not sure about the universe." -----Albert Einstein

  10. #190

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    I cannot get Caligula to open the EB EDU. No problem with the ones from RTW/BI/RTRPE...
    Those who would give up essential liberties for a perceived sense of security deserve neither liberty nor security--Benjamin Franklin

  11. #191

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    After i edit some building (roman temple) i change happy bonus of all temples. Then i save this and game crash to desktop every time when start the game.
    What is wrong ?

  12. #192
    Notepad user Member Red Spot's Avatar
    Join Date
    Apr 2007
    Location
    The Netherlands
    Posts
    491

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    I'd say this isnt compatible with v1.5 (just guessing, judged by the last edit-data)

    anyway as changing the happiness bonus of temples is just changing a number it basicly (more or less) confirms my guess ....


    G

  13. #193

    Default Re: Tools: Unit and Building Editors: Caligula & Hadrian

    Hey, I like your tool Monkey, great programming skills, but I'm having a problem with Caligula's batch option right now. No matter what I try to change en masse, the process button just won't do anything. I open the appropriate .txt file, I go to batch, fill in the fields (I gotta say I don't get the search part of it all that well), and try to change the build time of all units to zero, but nothing happens. I go back to the different units to see if it says their construction time is 0, but it's still default. I set it to Infantry and I tried Construction Time > = > 0 and Construction Time > * > 0, but nothing. I was leaving the Search field blank at first, but wasn't sure if it was needed, so I filled it in with all the different searches possible, still nothing though. I read through most of these posts and there was someone who had a problem with the process button, but I don't think his problem is the same as mine. Any help would be appreciated, and oh my GOD if this ends up being a simple problem, I apologize for wasting your time.

  14. #194

    Default Re: Unit and Building Editors for RTW

    What is up with the 2nd VB6 thingy? it is just a bunch of symbols.

  15. #195
    Member Member aesadile's Avatar
    Join Date
    Oct 2008
    Location
    UK
    Posts
    9

    Default Re: Unit and Building Editors for RTW

    Don't know if this is the right place, but if you are having errors with Caligula and Hadrian that are a 'comdlg32.ocx' missing kind of error then here is how to fix them

    first dl comdlg32.ocx from here
    http://windowsxp.mvps.org/comdlg32.htm
    then for Xp/ Vista 32bit follow instructions on the link

    for windows 7 64bit (x86) (also possibly Vista 64bit)
    if you are using 64bit, try putting ocx in following folder

    C:\Windows\SysWOW64\ (if different windows folder/drive then change it)

    and run following command in elevated command prompt(admin) (start, all programs, accessories, right click on Command prompt, click run as administrator)
    Type the following and click enter:
    regsvr32 C:\Windows\SysWOW64\Comdlg32.ocx

    you should then get a confirmation message

  16. #196

    Default Re: Unit and Building Editors for RTW

    hi all.
    I am trying to DL caligula and Hadrian, but they seem to be not available anymore...
    is it true? so, what to do? where to find? hopeless?
    thx belliger
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  17. #197

    Default Re: Unit and Building Editors for RTW

    correction: i don't knwo how, but i DL caligula.
    no way to find Hadrian!!!!!!!!!!!!! :(
    Nec sine Marsis nec contra Marsos triumphari posse
    (Appiano)

  18. #198

    Default Re: Unit and Building Editors for RTW

    all,

    after i add new unit from caligula, the game crashed after starting.
    why ?

  19. #199

    Default Re: Unit and Building Editors for RTW

    you can find it in twcenter

  20. #200

    Default Re: Unit and Building Editors for RTW

    The suggestion by aesadile (ty :D) to use cmd prompt to add comdlg32.ocx worked for me (using windows 7) but as the Caligula readme says MSCOMCTL.ocx and msvbvm60.dll are also necessary so I added those with the same cmd prompt method and Caligula ran successfully.

  21. #201

    Default Re: Unit and Building Editors for RTW

    Quote Originally Posted by trian View Post
    you can find it in twcenter

    You can find Hadrian at the total war centre

  22. #202

    Default Re: Unit and Building Editors for RTW

    Quote Originally Posted by Winners View Post
    You can find Hadrian at the total war centre

    I am new so it wont let me post the link until I have over 3 replys

  23. #203

    Default Re: Unit and Building Editors for RTW

    boom

  24. #204

    Default Re: Unit and Building Editors for RTW

    Quote Originally Posted by belliger View Post
    correction: i don't knwo how, but i DL caligula.
    no way to find Hadrian!!!!!!!!!!!!! :(
    You can find it here.

    http://www.twcenter.net/forums/downl...do=file&id=245

Page 7 of 7 FirstFirst ... 34567

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO