Results 1 to 16 of 16

Thread: Epic walls dont work

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Postino's Avatar
    Join Date
    Oct 2002
    Location
    Chicago
    Posts
    829

    Default Epic walls dont work

    1: putting my selucian archers on an epic wall during a Roman seige olnly causes them to be pincusions. do archer auxilla have a better range? is this why they can stand and shoot with impunity beneath the gaze of my own archers?
    2:the onagers cannot lob balls over the walls unless farther aweay than the normal causeway inbetween the city and the walls. i see no reason why they cannot also be placed on the walls anyway, atleast i could return fire then.
    3:i always have to sally anyways. even when i wat to the last turn before my city falls i sally to find the enemy usually without even a single ladder.
    Standing up for the rights of gay spies everywhere.

  2. #2

    Default Re: Epic walls dont work

    yes the roman aux archers have a greater range

  3. #3
    Member Member Postino's Avatar
    Join Date
    Oct 2002
    Location
    Chicago
    Posts
    829

    Default Re: Epic walls dont work

    ah, well that makes me feel better but it should not be so great thaty guys on 50 foot walls cannot return fire to grounded archers.
    Standing up for the rights of gay spies everywhere.

  4. #4
    Senior Member Senior Member Oaty's Avatar
    Join Date
    May 2003
    Location
    Indianapolis
    Posts
    2,863

    Default Re: Epic walls dont work

    There is a minimum firing range for units on a wall it seems. Once units make it with in that minumum range they can no longer fire be fired at. I think its more of a programmimg error/fix as they found archers firing onto the stone floor so they made them unable to fire at a unit close to the wall. Realistically though the front line would have no minumum distance so I'd say it is a bit messed up that the frontline gets punished because the guys in the rear ca'nt fire
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  5. #5
    Member Member Postino's Avatar
    Join Date
    Oct 2002
    Location
    Chicago
    Posts
    829

    Default Re: Epic walls dont work

    no, this is not the minimum distance i speak of. the archer auxilla begin shooting after *very* little movement toward the wall, pracically no movement infact. that i get my own units destroyed by archers standing in their own deployment zone is absurd.
    Standing up for the rights of gay spies everywhere.

  6. #6

    Default Re: Epic walls dont work

    I've also found out that the AI doesn't build siege equipment a lot of times. I've sallied forth everytime I get besieged and the AI has no rams or anything.

  7. #7
    Cellular Microbiologist Member SpencerH's Avatar
    Join Date
    Apr 2004
    Location
    Hoover "Two a day" Alabama
    Posts
    932

    Default Re: Epic walls dont work

    The roman (and german) aux missile range is quite beyond belief. As far as I can tell their range is just shy of that of onagers.

    Its hard to tell if selucid archers (or others) have a range benefit from being on the walls. They should have, but I havent seen it. Comments have been made that the height benefits have been 'toned down' in RTW which may account for the problem.

    I've also noticed that my defending archers take considerable damage despite being able to take cover behind crenalations (sp).

    Sometimes the city layout is such that onagers can fire over large stone walls, but for the most part they cant. I think this is a major glitch. It means that stone walls backed with onagers on the ground are more effective defensively than large or epic stone walls.

    When you attack a beseiging army you wont see their seige equipment since they are defending. If they assault, you'll see plenty. From my experience the AI tends to build masses of seige equipment. In one battle (from one roman stack) I faced 2 rams, 3 towers, and 3 or 4 ladders. They still didnt clear the walls though Heh Heh.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO